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Sega Genesis

The Sega Genesis is the US release of the Sega Mega Drive and is a 16-bit video game console released by Sega in North America in 1989. Mega Drive was the name used in Japan and Europe, while it was sold under the name Sega Genesis in North America, as Sega was unable to secure legal rights to the Mega Drive name in that region. The Mega Drive was Sega's fifth home console and the successor to the Sega Master System, with which it is electronically compatible.

The Genesis is part of the fourth generation era of consoles, and the first of its generation to achieve notable market share in Europe and North America. It was a direct competitor of the TurboGrafx-16 (which was released one year earlier) and the Super Nintendo Entertainment System (which was released two years later). The Sega Genesis began production in Japan in 1988 and ended with the last new licensed game being released in 2002 in Brazil.

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With over 29 million units sold, it became Sega's most successful console. The console has a legacy with certain games available on the console being offered as downloads to be played on newer consoles, fan translations and indie game development.

Although the Sega Master System was a success in Europe, and later also Brazil, it failed to ignite much interest in the North American or Japanese markets, which, by the mid-to-late 1980s, were both dominated by Nintendo's large market shares. Meanwhile in the arcades, the Sega System 16 had become a success. Hayao Nakayama, Sega's CEO at the time, decided to make its new home system utilize a similar 16-bit architecture. The final design was eventually also used in the Mega-Tech, Mega-Play and System-C arcade machines. Any game made for the Mega Drive hardware could easily be ported to these systems.

The first name Sega considered for its console was the MK-1601, but it ultimately decided to call it the "Sega Mega Drive" in Europe and Japan. The name was said to represent superiority and speed, with the powerful Motorola 68000 processor in mind. The North American version went by the name "Genesis" due to a trademark dispute.

The Sega Genesis initially competed against the aging 8-bit NES, over which it had superior graphics and sound. Despite this, the Genesis was all but ignored in Japan as soon as it was launched. Some positive coverage came out of magazines Famitsu and Beep!, but Sega shipped only 400,000 units in the first year. In order to sell more units, Sega tried some risky moves, including creating an online banking system and answering machine called the Sega Anser and several peripherals and games. The Mega Drive remained a distant third in Japan behind Nintendo's Super Famicom and NEC's PC-Engine throughout the 16-bit era.

One of Sega's most famous advertisements in North American media was its slogan "Genesis does what Nintendon't", which showcased the graphics advantage that the Genesis held against the aging NES. New Sega of America CEO Michael Katz instituted a two-part approach to build sales in that region. The first part involved a marketing campaign to challenge Nintendo head-on and emphasize the more arcade-like experience available on the Genesis, summarized by the slogan "Genesis does what Nintendon't". The second part, since Nintendo owned the console rights to most arcade games of the time, involved creating a library of instantly-recognizable titles by contracting with celebrities and athletes to produce games using their names and likenesses; Pat Riley Basketball, Arnold Palmer Tournament Golf, James 'Buster' Douglas Knockout Boxing, Joe Montana Football, Tommy Lasorda Baseball, Mario Lemieux Hockey, and Michael Jackson's Moonwalker all stemmed from this initiative. Nonetheless, it had a hard time overcoming Nintendo's ubiquitous presence in the consumer's home.

Sega CEO Hayao Nakayama, fearing a second market failure soon after the Master System, hired Tom Kalinske to replace Katz in mid-1990. Although Kalinske initially knew little about the video game market, he learned quickly and surrounded himself with industry-savvy advisors. A believer in the razor and blades business model, he developed a four-point plan: cut the price of the console; create a US-based team to develop games targeted at the American market; continue and expand the aggressive advertising campaigns; and replace the bundled game with a new title, Sonic The Hedgehog. The Japanese board of directors asked "Are you out of your mind?", but Nakayama approved all four points. Magazines praised Sonic as one of the greatest games yet made, and Sega's console finally took off as customers who had been waiting for the Super NES decided to purchase a Genesis instead. Nintendo's console would debut against an established competitor, while NEC's TurboGrafx-16 was left out and NEC soon pulled out of the market.

Sega began 1992 with a number of advantages: a 55% to 45% market share over the Super NES, a lower price, and a tenfold advantage in number of games. Sega's advertising continued to position the Genesis as the "cooler" console, and coined the term "Blast Processing" to suggest that the Genesis was capable of handling games with faster motion than the SNES. A Sony focus group found that teenage boys would not admit to owning a Super NES rather than a Genesis. Neither console could maintain a definitive lead in market share for several years.

By the end of 1995, Sega was supporting five different consoles and two add-ons: Saturn, Genesis, Game Gear, Pico, Sega CD, 32X and Master System in PAL and some South American (predominantly Brazilian) markets. As the Saturn was leading Sony's PlayStation in Japan while the Mega Drive was never successful there, Sega of Japan CEO Hayao Nakayama chose to discontinue the Mega Drive. While this made perfect sense for the Japanese market, it was disastrous in North America: the market for Genesis games was much larger than for the Saturn, but Sega was left without the inventory or software to meet demand. In comparison, Nintendo concentrated on the 16-bit market and reported the most lucrative holiday season in the industry. It also undercut the Sega of America executives; CEO Tom Kalinske, who oversaw the rise of the Genesis in 1991, grew uninterested in the business and resigned in mid 1996.

In 1997, Sega licensed the Genesis to Majesco so that it could re-release the console. Majesco began re-selling millions of formerly unsold cartridges at a budget price together with the second model of the Genesis, until it later released a third version of it. The last commercially licensed release in North America was Frogger, released in 1998.

The Mega Drive was supported until 1997 in Europe, when Sega announced it was dropping support for it. It was discontinued along with its predecessor, the long-lived Sega Master System, to allow Sega to concentrate on its newer console, the Saturn. The Mega Drive's add-ons, the Mega CD and 32X, were also both discontinued at this point, having been the same general failures they were in the other regions.

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Pacman 2

Box: 
yes
£12.00
Manual: 
yes
£12.00

Enter an original animated adventure - with the world's first video game hero! But the star of your cartoon has a mind of his own, and it's going to take all your skills and patience to carefully guide Pac-Man through his hilarious, action-packed cartoon adventure! With a revolutionary new Character Guidance Interface (CGI), Pac-Man 2 is a game unlike anything you've ever experienced before. So step into Pac-Man's new exciting interactive cartoon world... It's a whole new way to play!

Pac-Mania

Box: 
yes
£9.00
Manual: 
yes
£9.00

You know Pac-Man, that world-famous, dot-munchin', maze-runnin' yella fella who's full of fun and frenzy. Now you can play Pac-Man like you've never played before - in spectacular 3-D! In Pac-Mania, everything on the screen comes alive! The lovable ghosts glide through the air. Dots and energizer pellets hang in midair. Pac-Man gets a new power: He can jump up and over ghosts! There's also a Pac Booster feature that lets you move Pac-Man at superspeed. You'll love the new challenging mazes - they come in so many mind-boggling shapes, they'll turn you into a certified Pac-Maniac!

Phantasy Star 3

Box: 
yes
£26.00
Manual: 
yes
£26.00

It's been a millennium since Laya's hordes battled Orakio's cyborg armies. And civilized man was almost destroyed. But the Dark Forces still remain. Embark on a journey so vast, it spans the lives of three generations. Begin with Maia, spirited away by a winged dragon on your wedding day. Experience one of the four endings that will surprise new and former Phantasy Star players alike.

Mortal Kombat 3

Box: 
yes
£22.00
Manual: 
yes
£22.00

Get ready for the fight of your life. Fourteen selectable fighters including eight new characters, two new bosses and one fighter hidden within the game! Watch out for this dude! 32 Megs is the most ever for a Mortal Kombat game and the image memory has increased by 33% for awesome graphic resolution. Twelve new 3D rendered backgrounds to keep you jumping! Secret portals that allow you to smash up and down into different backgrounds for the ultimate bi-level battlefield!

Mutant League Hockey

Box: 
yes
£22.00
Manual: 
yes
£22.00

Hockey with an attitude! It's mutated mayhem on the ice in the wildest, funniest, goriest game ever. 23 wild mutant teams and 23 unique arenas, each with bizarre obstacles like exploding mines and ice pits. Call nasty plays like exploding pucks and rocket packs. Set the level of gory action, then watch the body parts go flying. Unique rules like bribing refs, funny penalties, and 2-point bonus goals. Use wild weapons: axes, sledgehammers and chainsaws. Two types of nets - Standard and Battle (protected by spikes). Substitute tired goalies with the "Demon Net."

Ka-Ge-Ki - Fists of Steel

Box: 
yes
£12.00
Manual: 
yes
£12.00

An awesome left. An explosive right! Your fists vs the street gangs. They will come at you with everything from martial arts to bombs, so don't expect a fair fight!

Lemmings

Box: 
yes
£11.00
Manual: 
yes
£11.00

The Lemmings are on the move! They walk off cliffs, wander mindlessly into flames and drop like rocks into pools of water. They need you to help them dig, build and blast their way to safety in over 100 levels that go from fun to beyond mayhem!

Lethal Enforcers 2

Box: 
yes
£12.00
Manual: 
yes
£12.00

You're a brave sheriff challenged to protect innocent citizens. Powerful weapons like a shotgun, gatling gun, 12-round rifle and even a cannon make your job easier. You'll need all the firepower you can muster in 5 heated stages: the Bank Robbery, Stagecoach Holdup, Saloon Showdown, Train Robbery and The Hideout. Between rounds you'll be treated to the Bous Stages where you can shoot bottles or face-off with some bad hombres in an old-fashioned showdown. Throw out the accuracy scores - the goal here is to survive!

Home Alone

Box: 
yes
£9.00
Manual: 
yes
£9.00

Save the neighborhood from Harry and Marv! Kevin's been left home alone, and the two sneaky crooks are prowling his street. Who's in danger now? Kevin - or the bullying housebreakers? Race from house to house on Kevin's sled, keeping your eyes peeled for the villains. Dodge stumps and slick ice 'cuz time's running out. Arm yourself with a BB gun and all the home-made weapons you can find and assemble. Keep the robbers running before they can loot the goods! 5 different houses to save. Set and launch a variety of attacks and ambushes to snare the thieves.

Home Alone 2

Box: 
yes
£9.00
Manual: 
yes
£9.00

Guess who's all alone again... only this time in the biggest metropolis of them all - New York City! Help Kevin McCallister in his newest comedy adventure! Marv and Harry bring reinforcements this time to nab the kid that sent them to jail. As Kevin, you'll collect assorted toys and items to blast your opponents right out of action and into early retirement! This time it seems a whole city is out for Kevin. Voracious vacuum cleaners and mean house detectives chase him through a posh hotel.

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