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Hello everyone. We are moving to a new, bigger premises so website ordering will be closed for the next month while we move everything to our new building, reorganise and do a full stock take. We will not be taking any orders or able to reply to any messages during this time. We will be open again at the start of December. Many thanks. Console Passion

Sega Saturn

Sega Saturn, as with nearly all consoles, was initially released in Japan. On November 22nd 1994, the Saturns' launch date, over 150,000 machines were sold, and this number rose to half a million by the time Christmas arrived. It continued to sell well, and it is estimated that over five million consoles were sold in Japan, making it a more successful machine there than the Nintendo 64.

The Sega Saturn was released in early 1995 in the United States, and shortly after in Europe. This was ahead of its previously announced release date of 2nd November 1995, and was dubbed 'Saturn-Day' by the video game press. Most people saw this 'rush release' as an attempt to secure some of the market before Sony released its already hyped Playstation, the 32 bit rival to the Sega Saturn.

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The Sega Saturn received a 'lukewarm' reception in the states, and this can be put down to two main factors, cost and marketing. The Saturn cost $100 more than the Playstation, which at $400 made it too expensive for most gamers. But the main factor for the Saturns' poor start, and ultimately its decline altogether was Sonys' experience in the PR department. This last factor is definitely the reason the Saturn failed in the UK; Sega basically had no marketing for the Saturn and solely relied on its reputation and the success of the Megadrive.

Even before the Playstation was released in the US, Sony had been hyping its console with regular TV adverts, billboard posters and adverts in game magazines. This had already whetted the American gaming publics' interest, and when the Playstation was released it almost immediately out-sold the Saturn at a ratio of 2-1. But the real stroke of genius was the audience that Sony decided to target once the Playstation had gained a foothold.

At this time, games consoles & video games were still perceived by many people as nerdy - something kids played on their own in their bedrooms, or beardy 'dungeons and dragons' type folk played over the internet! Sony took a risk and decided to try and make its new console seem appealing to the twenty-something's. They used popular recording artists in their game soundtracks - Psynogsis' Wipeout game featured The Prodigy & The Chemical Brothers to name but a few. They placed advertisements in gentlemen's magazines such as GQ and FHM. They produced games aimed at a more mature audience; Tomb Raider being the most obvious example along with Resident Evil which also carried a 15 certificate. The risk worked.

Sony had tapped a previously unexplored market, and effectively changed the face of video games altogether. Gaming was now seen as more of a social thing, rather than a solitary thing. It was seen as cool to be into video games. People openly discussed the latest game releases, and even popular TV shows such as Friends had references to the Sony Playstation. But it also changed other things. Unlike die-hard gamers, the new breed of fickle gamers wanted quantity over quality, and despite the fact that the Saturn had produced some quality games, it was the sheer number of games on the the Playstation that eventually ended the ill fated Saturns' life.

But even the amount of games on the Playstation could be put down to Sega and the Saturn itself. The machine was initially designed for 2D games, while the Playstation was built for 3D polygon games, something gamers were now demanding as standard. This lead Sega to redesign its internal architecture in a hurry, but the end result was something game developers found messy and time consuming. The Playstation had always been built with 3D games in mind, and as such contained many of the techniques used to generate 3D effects within its hardware i.e. light sourcing, transparency etc. The Playstation also had built in video & audio compression routines, something the Saturn programmers to include within the software.

This encouraged many software developers, especially the smaller publishing houses, to favour the Sony Playstation as they found it difficult to get to grips with Sega's hardware and dual processor technology. The outcome was a switch to Sony by some of the biggest names in the business - the most well known being Squaresoft who introduced their Final Fantasy series to the Playstation, and in a lot of people's eyes, increased the popularity of RPG's with one single move.

The Saturn was eventually taken off the market in 1999. When the Dreamcast was released in 1998 it is said that the Saturn virtually disappeared from the shelves overnight in favour of the new 128 bit machine. It had never achieved the success that Sega had hoped for in the Western market, and most people view the machine as a failure. While there were a number of very well written games produced for the console, due to the lack of popularity for the system they remained 'undiscovered' by many gamers until the recent advent of retro gaming. 

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Street Fighter Collection

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Prepare We've hit you with a Super Combo! Three monumental releases featuring twenty-seven fighters from the series that defined fighting games. Battle your way through your all time favourites: Super Street Fighter II, Super Street Fighter II Turbo , and the US debut of Super Street Fighter Alpha II Dash, brought home in their true arcade form for the first time.

Street Fighter Alpha Warriors Dreams

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Twelve fierce Street Fighters in all: new attacks, super combos and counter attacks, a new mix of classic and intense new competitors. A precise translation of the No. ! smash arcade hit - fantastic next generation speed and control. All new eye popping art, animation and blasting sound effects. Two modes of play: Arcade and Versus mode. New training mode for practising multi-hit combos and strategies.

Street Fighter Alpha 2

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Eighteen lethal fighters, killer custom combos & intense action! The perfect conversion of the #1arcade blockbuster explodes onto your screen with lightning-fast gameplay and amazing innovations. Quick Move Reversals, Alpha Counters and the incredible Custom Combo System will push your talents to the limit. Five new fighters join your favourite warriors. Includes the exclusive 'Capcom Illustration Gallery' - view one hundred pieces of art from the Street Fighter series.

Story of Thor 2

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The legendary, all action RPG lives! Solve the many strange puzzles, free six elementals to helps the questing Protector, then use your razor sharp martial arts skills to defeat Harryhausen and is cronies.

Steep Slope Sliders

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Hey dudes! Take to the slopes in this totally boardacious snowboarding game! Bust some skill moves like the chicken salad or the backside arrest. There's even a replay mode where you can re-live those unforgettable moments. Impress your friends. Win freebies even! To begin with you've a choice between eight characters and seven courses. Beat that and you're in for some far out extras.

Starfighter 3000

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Starfighter 3000 is the next generation space combat simulation that puts you in control of the most lethal flying machine the military has every seen. With enemy fighters, heat seeking missiles and enemy stellar cruisers, not even mentioning the batteries of SAM missiles and the radar installations. Starfighte 3000: if technology is your best asset, it is also your worst nightmare!

Spot Goes to Hollywood

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Spot goes to Hollywood in his most cinematic extravaganza to date! In this, his newest and coolest adventure, Spot takes a multi level frolic through Hollywood's greatest film genres.

Space Jam

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The ultimate pick up game. Michael Jordan, Bugs Bunny, Porky Pig, Daffy Duck and Lola Bunny vs. a mean team of outlandish alien Monstars! This is intergalactic hoops according to the Big Slam Theory! Extraterrestrial Dunks! Anti-Gravitational alley-oops! Stellar gameplay! And a bunch of mini-games overstuffed with cartoon mayhem! Earth just wasn't big enough. 

Soviet Strike

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Stop the war before it begins! There was a time when we knew the bad guys. Battle lines were set. Choices were defined. But now the madmen and terrorists have changed all of that. Our Global Strike Force responds to this new world disorder. We operate. outside normal channels. Our job is to anticipate potential wars and stop them before they actually happen.

Space Hulk - Vengeance of the Blood Angels

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A vast interstellar space hulk infested with bestial Genestealers, plunges through the void.  To the Termnators of the Blood Angels chapter falls the honour of destroying this abomination, or dying gloriously in the attempt!

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