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Hello everyone. We are moving to a new, bigger premises so website ordering will be closed for the next month while we move everything to our new building, reorganise and do a full stock take. We will not be taking any orders or able to reply to any messages during this time. We will be open again at the start of December. Many thanks. Console Passion

Sega Saturn

Sega Saturn, as with nearly all consoles, was initially released in Japan. On November 22nd 1994, the Saturns' launch date, over 150,000 machines were sold, and this number rose to half a million by the time Christmas arrived. It continued to sell well, and it is estimated that over five million consoles were sold in Japan, making it a more successful machine there than the Nintendo 64.

The Sega Saturn was released in early 1995 in the United States, and shortly after in Europe. This was ahead of its previously announced release date of 2nd November 1995, and was dubbed 'Saturn-Day' by the video game press. Most people saw this 'rush release' as an attempt to secure some of the market before Sony released its already hyped Playstation, the 32 bit rival to the Sega Saturn.

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The Sega Saturn received a 'lukewarm' reception in the states, and this can be put down to two main factors, cost and marketing. The Saturn cost $100 more than the Playstation, which at $400 made it too expensive for most gamers. But the main factor for the Saturns' poor start, and ultimately its decline altogether was Sonys' experience in the PR department. This last factor is definitely the reason the Saturn failed in the UK; Sega basically had no marketing for the Saturn and solely relied on its reputation and the success of the Megadrive.

Even before the Playstation was released in the US, Sony had been hyping its console with regular TV adverts, billboard posters and adverts in game magazines. This had already whetted the American gaming publics' interest, and when the Playstation was released it almost immediately out-sold the Saturn at a ratio of 2-1. But the real stroke of genius was the audience that Sony decided to target once the Playstation had gained a foothold.

At this time, games consoles & video games were still perceived by many people as nerdy - something kids played on their own in their bedrooms, or beardy 'dungeons and dragons' type folk played over the internet! Sony took a risk and decided to try and make its new console seem appealing to the twenty-something's. They used popular recording artists in their game soundtracks - Psynogsis' Wipeout game featured The Prodigy & The Chemical Brothers to name but a few. They placed advertisements in gentlemen's magazines such as GQ and FHM. They produced games aimed at a more mature audience; Tomb Raider being the most obvious example along with Resident Evil which also carried a 15 certificate. The risk worked.

Sony had tapped a previously unexplored market, and effectively changed the face of video games altogether. Gaming was now seen as more of a social thing, rather than a solitary thing. It was seen as cool to be into video games. People openly discussed the latest game releases, and even popular TV shows such as Friends had references to the Sony Playstation. But it also changed other things. Unlike die-hard gamers, the new breed of fickle gamers wanted quantity over quality, and despite the fact that the Saturn had produced some quality games, it was the sheer number of games on the the Playstation that eventually ended the ill fated Saturns' life.

But even the amount of games on the Playstation could be put down to Sega and the Saturn itself. The machine was initially designed for 2D games, while the Playstation was built for 3D polygon games, something gamers were now demanding as standard. This lead Sega to redesign its internal architecture in a hurry, but the end result was something game developers found messy and time consuming. The Playstation had always been built with 3D games in mind, and as such contained many of the techniques used to generate 3D effects within its hardware i.e. light sourcing, transparency etc. The Playstation also had built in video & audio compression routines, something the Saturn programmers to include within the software.

This encouraged many software developers, especially the smaller publishing houses, to favour the Sony Playstation as they found it difficult to get to grips with Sega's hardware and dual processor technology. The outcome was a switch to Sony by some of the biggest names in the business - the most well known being Squaresoft who introduced their Final Fantasy series to the Playstation, and in a lot of people's eyes, increased the popularity of RPG's with one single move.

The Saturn was eventually taken off the market in 1999. When the Dreamcast was released in 1998 it is said that the Saturn virtually disappeared from the shelves overnight in favour of the new 128 bit machine. It had never achieved the success that Sega had hoped for in the Western market, and most people view the machine as a failure. While there were a number of very well written games produced for the console, due to the lack of popularity for the system they remained 'undiscovered' by many gamers until the recent advent of retro gaming. 

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Pandemonium

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Notes: 
This game is missing its manual
Box: 
yes
£18.00
Manual: 
no
£18.00

Join two kindred spirits, Fargus the Jester and Nikki the acrobat, in a fantastic 3D world of magic and mystery as they bounce, tumble and jump through 18 massive and diverse levels in search of the wishing machine!

Olympic Soccer

Box: 
yes
£7.00
Manual: 
yes
£7.00

Official licensed product of the Atlanta committee for the Olympic Games, Inc. Compete against thirty-two teams from around the globe. Full olympic games tournament and arcade mode. Unique commentary from Radio's Alan Green. One to four player simultaneous breathtaking action.

Nights Into Dreams

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Notes: 
This is the large box version with manual
Box: 
yes
£36.00
Manual: 
yes
£36.00

When dream becomes soul-chilling nightmare, you're the key as you fight for Nightopia's sanity. Thought Artificial life, super-fluid views, real-time 3D, free character movement and supersonic speed were impossible? Get real. Anything's possible in a dream.

Off-World Interceptor Extreme

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£24.00
Manual: 
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£24.00

Story mode offers twenty-six levels of brutality with password support. Blast across rugged 3D texture-mapped terrain as you blow away huge bosses.

Nights and 3D Controller Box Set

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Notes: 
Comes packaged in a box set with the 3D Analogue Controller
Box: 
yes
£50.00
Manual: 
yes
£50.00

When dream becomes soul-chilling nightmare, you're the key as you fight for Nightopia's sanity. Thought Artificial life, super-fluid views, real-time 3D, free character movement and supersonic speed were impossible? Get real. Anything's possible in a dream

Nights Into Dreams

Notes: 
This is the small CD jewel case version.
Box: 
yes
£18.00
Manual: 
yes
£18.00

When dream becomes soul-chilling nightmare, you're the key as you fight for Nightopia's sanity. Thought Artificial life, super-fluid views, real-time 3D, free character movement and supersonic speed were impossible? Get real. Anything's possible in a dream.

Night Warriors - Darkstalkers Revenge

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£28.00
Manual: 
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£28.00

Revenge is within reach! Fourteen chilling Night Warriors include four additions: two new characters and two playable bosses. Three levels of Special Moves for each character add even more variety and challenge to the action. Unleash hundreds of screen-blasting moves - charge and stock a myriad of Special Moves! Outstanding new special features:  Auto Guard (blocks) and Chain Combos for both novice and expert players.

NHL Powerplay

Box: 
yes
£6.00
Manual: 
yes
£6.00

This is hockey that'll knock your skates off, rattle your teeth and send every other game you've played limping off to the showers. Run the trap, pinch the defense, dump and chase - this is the only game that gives you the while arsenal of offensive and defensive plays. And you're going to need it against players who skate, deke and check just like the pros. You're in for a blistering combination of advanced artificial intelligence, superior gameplay and killer control plus the most lifelike graphics you've ever seen. In fact, only one game is more realistic than NHL Powerplay, and for that one you need padding!

NHL All-Star Hockey

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£8.00
Manual: 
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£8.00

The most realistic playable hockey game ever. Over 16 different 3D playing perspectives, exciting live action video sequences and real Hockey game including multiple checks, power plays, slap shots, home ice and much, much more. Includes real time commentary from ABC's Marv Albert.

NHL All-Star Hockey 98

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Box: 
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£60.00
Manual: 
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£60.00

Take the ice for another season of no holds barred puck slapping action. Featuring unmatched player intelligence, motion capture technology, fully accurate stats, coaching options and up to eight players at once. The ultimate Power Play!

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