Website Temporary Closed

Hello everyone. We are moving to a new, bigger premises so website ordering will be closed for the next month while we move everything to our new building, reorganise and do a full stock take. We will not be taking any orders or able to reply to any messages during this time. We will be open again at the start of December. Many thanks. Console Passion

Sega Saturn

Sega Saturn, as with nearly all consoles, was initially released in Japan. On November 22nd 1994, the Saturns' launch date, over 150,000 machines were sold, and this number rose to half a million by the time Christmas arrived. It continued to sell well, and it is estimated that over five million consoles were sold in Japan, making it a more successful machine there than the Nintendo 64.

The Sega Saturn was released in early 1995 in the United States, and shortly after in Europe. This was ahead of its previously announced release date of 2nd November 1995, and was dubbed 'Saturn-Day' by the video game press. Most people saw this 'rush release' as an attempt to secure some of the market before Sony released its already hyped Playstation, the 32 bit rival to the Sega Saturn.

[collapse collapsed title=read more...]

The Sega Saturn received a 'lukewarm' reception in the states, and this can be put down to two main factors, cost and marketing. The Saturn cost $100 more than the Playstation, which at $400 made it too expensive for most gamers. But the main factor for the Saturns' poor start, and ultimately its decline altogether was Sonys' experience in the PR department. This last factor is definitely the reason the Saturn failed in the UK; Sega basically had no marketing for the Saturn and solely relied on its reputation and the success of the Megadrive.

Even before the Playstation was released in the US, Sony had been hyping its console with regular TV adverts, billboard posters and adverts in game magazines. This had already whetted the American gaming publics' interest, and when the Playstation was released it almost immediately out-sold the Saturn at a ratio of 2-1. But the real stroke of genius was the audience that Sony decided to target once the Playstation had gained a foothold.

At this time, games consoles & video games were still perceived by many people as nerdy - something kids played on their own in their bedrooms, or beardy 'dungeons and dragons' type folk played over the internet! Sony took a risk and decided to try and make its new console seem appealing to the twenty-something's. They used popular recording artists in their game soundtracks - Psynogsis' Wipeout game featured The Prodigy & The Chemical Brothers to name but a few. They placed advertisements in gentlemen's magazines such as GQ and FHM. They produced games aimed at a more mature audience; Tomb Raider being the most obvious example along with Resident Evil which also carried a 15 certificate. The risk worked.

Sony had tapped a previously unexplored market, and effectively changed the face of video games altogether. Gaming was now seen as more of a social thing, rather than a solitary thing. It was seen as cool to be into video games. People openly discussed the latest game releases, and even popular TV shows such as Friends had references to the Sony Playstation. But it also changed other things. Unlike die-hard gamers, the new breed of fickle gamers wanted quantity over quality, and despite the fact that the Saturn had produced some quality games, it was the sheer number of games on the the Playstation that eventually ended the ill fated Saturns' life.

But even the amount of games on the Playstation could be put down to Sega and the Saturn itself. The machine was initially designed for 2D games, while the Playstation was built for 3D polygon games, something gamers were now demanding as standard. This lead Sega to redesign its internal architecture in a hurry, but the end result was something game developers found messy and time consuming. The Playstation had always been built with 3D games in mind, and as such contained many of the techniques used to generate 3D effects within its hardware i.e. light sourcing, transparency etc. The Playstation also had built in video & audio compression routines, something the Saturn programmers to include within the software.

This encouraged many software developers, especially the smaller publishing houses, to favour the Sony Playstation as they found it difficult to get to grips with Sega's hardware and dual processor technology. The outcome was a switch to Sony by some of the biggest names in the business - the most well known being Squaresoft who introduced their Final Fantasy series to the Playstation, and in a lot of people's eyes, increased the popularity of RPG's with one single move.

The Saturn was eventually taken off the market in 1999. When the Dreamcast was released in 1998 it is said that the Saturn virtually disappeared from the shelves overnight in favour of the new 128 bit machine. It had never achieved the success that Sega had hoped for in the Western market, and most people view the machine as a failure. While there were a number of very well written games produced for the console, due to the lack of popularity for the system they remained 'undiscovered' by many gamers until the recent advent of retro gaming. 

[/collapse]

Galactic Attack

Facebook
Box: 
yes
£50.00
Manual: 
yes
£50.00

This is more than intergalactic warfare. This is the future of mankind! Warp into battle from the outer reaches of the solar system to the inner bowels of hostile enemy planets. Thousands of turbocharged alien warships attack from every direction. Your only hope. lock-on lasers, explosive tracking missiles, lightening quick reflexes and a soft spot for the human race! 

Frankenstein - Through the Eyes of a Monster

Facebook
Box: 
yes
£100.00
Manual: 
yes
£100.00

With a crash of lightening, you are reborn to a world of haunted memories and science is pushed beyond the bounds of nature. The burning memory of a child long thought dead and the discovery that crosses the boundaries between life and death. This classic monster tale is reborn with a twist - you are the monster. Adventure gaming combines with character interaction and puzzle solving to create a challenging and emotionally driven experience.

Frank Thomas Big Hurt Baseball

Box: 
yes
£0.00
Manual: 
yes
£0.00

Whatever Frank wants, Frank gets. Twenty-Eight 3D rendered stadiums to crank home runs. Motion captured sprites. Authentic game play like pitchers losing arm strength. Six modes of game play including Season, All-Star Game, Home Run Derby and Batting Practice. CD quality sound effects. A ton of camera angles to check out the action.

Firestorm - Thunderhawk 2

Facebook
Box: 
yes
£9.00
Manual: 
yes
£9.00

If twenty-six mission, texture mapped 3D terrains, polygon-generated vehicles, multiple camera views, in-game speech a fantastic intro sequence and a thumping techno soundtrack aren't enough for you, try admiring the stunning views from Firestorm's virtual cockpit as you bullet your way through global flashpoint situations that will pump your adrenaline to overload.

Formula Karts Special Edition

Box: 
yes
£9.00
Manual: 
yes
£9.00

High speed go karting comes to the Saturn with 8 tracks from around the world. Formula Karts features arcade, championship, time attack and 2 player split screen modes as well as great driver AI, realistic animation and fast, furious karting action!  

Fighting Vipers

Facebook
Box: 
yes
£20.00
Manual: 
yes
£20.00

Prepare for armour-shattering action as AM2's latest arcade hit crashes into your home! Sparks will fly as eight brutal street-warriors wear you down and pin you to the wall of enclosed battle arena's as you struggle to take-on the mighty Mahler.

Fighters Megamix

Facebook
Box: 
yes
£20.00
Manual: 
no
£20.00

AM2's ultimate 3D fighting experience smashes onto the Saturn, with thirty-two fighters from Virtual Fighter, Fighting Vipers, VF Kids, Sonic Fighters, Virtua Cop 2 and more! Secret characters, new weapons, new moves including many from Virtua Fighter 3. The biggest and best beat-em-up EVER!

FIFA 97

Box: 
yes
£5.00
Manual: 
yes
£5.00

Smooth, lifelike real time rendered 3D graphics. Motion Captured movements from David Ginola with Motion Blending technology for smooth, fluid play. New player Artificial Intelligence for professional standard passing and shooting decisions. Commentary from John Motson with summaries from Andy Gray, introduced by Desmond Lynam. New six-a-side high speed indoor game mode for super fast game play.

FIFA 98

Box: 
yes
£5.00
Manual: 
yes
£5.00

The only goal is to qualify. Pick from 172 nations and take your team all the way to France '98. With a virtual motion engine for unlimited fluid animation, faster gameplay including 'one-touch control' over passes, 16 accurately represented in game stadiums, the full 19971998 season line-ups and expert commentary from John Motson, Andy Gray and Des Lynam.

FIFA Soccer 96

Box: 
yes
£5.00
Manual: 
yes
£5.00

Next generation Soccer. New Virtual Stadium technology allows play from unlimited camera angles. Now motion design technology and Silicon Graphics rendered players deliver life-like movement. Twelve international leagues and over three thousand five hundred real players rated in seventeen skill areas.

Syndicate content