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Hello everyone. We are moving to a new, bigger premises so website ordering will be closed for the next month while we move everything to our new building, reorganise and do a full stock take. We will not be taking any orders or able to reply to any messages during this time. We will be open again at the start of December. Many thanks. Console Passion

Sony Playstation

The first conceptions of the Playstation console date back to 1988. Nintendo had been attempting to work with disk technology since the Famicom, but the medium had problems. Its rewritable magnetic nature could be easily erased (thus leading to a lack of durability), and the disks were a piracy danger. Thus, when word came out of a new optical storage technology being developed by Sony and Philips, Nintendo was interested. Nintendo approached Sony to develop a CD-ROM add-on, tentatively titled the "SNES-CD". A contract was struck, and work began.

In 1991, the SNES-CD (now titled the Play Station) was to be announced at the June CES. However, when Hiroshi Yamauchi read the original 1988 contract between Sony and Nintendo and learned that it allowed Sony 25% of the profits from the machine, he was furious. He deemed the contract totally unacceptable, and secretly cancelled all plans for a joint Nintendo-Sony SNES CD attachment.

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Indeed, instead of announcing their partnership, at 9AM the day of the CES, Nintendo chairman Howard Lincoln stepped onto the stage and revealed that they were now allied with Philips, and were planning on abandoning all the previous work Nintendo and Sony had accomplished. Lincoln and Minoru Arakawa had (unbeknownst to Sony) flown to Philips headquarters in Europe and formed an alliance of a decidedly different nature- one that would give Nintendo total control over its licenses on Philips machines.

The 9am CES announcement was a huge shock. Not only was it a complete surprise to the showgoers (Sony had only just the previous night been optimistically showing off the joint project), but it was seen by many in the Japanese community as a massive betrayal- a Japanese company snubbing another Japan-based company in favour of a European one was considered unthinkable in Japanese business.

Initially, Nintendo's abandonment of the joint project caused Sony to consider halting their research, but ultimately the company decided to use what they had developed so far and make it into a complete, stand alone console. This led to Nintendo filing a lawsuit claiming breach of contract and attempted, in U.S. federal court, to obtain an injunction against the release of the PlayStation, on the grounds that Nintendo owned the name. The federal judge presiding over the case denied the injunction. Thus, in October 1991, the first incarnation of the new Sony Playstation was revealed. As for the deal between Philips and Nintendo, it fell through as well. However, because of the deal, Philips was able to create games for its CD-i computer based on Nintendo licenses. The games were terrible, and seen as another attempt by Philips to market the ill-fated computer.

The PlayStation was officially launched in Japan on December 3, 1994, the USA on September 9, 1995 and Europe on September 29, 1995. In America, Sony enjoyed a very successful launch with titles of almost every genre including Toshinden, Twisted Metal, Warhawk, Philosoma, Wipeout and Ridge Racer. Almost all of Sony's and Namco's launch titles went on to produce numerous sequels.

The PlayStation was also able to generate interest with a unique slew of ad campaigns. Many of the ads released at the time of launch were full of ambiguous content which had many gamers rabidly debating their meanings. The most well-known launch ads include the "Enos Lives" campaign, and the "You Are Not E" ads (the "E" in "You Are Not E" was always coloured in red, to symbolize the word "ready", and the "Enos" meant "ready Ninth Of September", the U.S. launch date). It is believed that these ads were an attempt to play off the gaming public's suspicion towards Sony as an unknown, untested quantity in the video game market.

The first new version was actually a revision in early 1996, produced in response to complaints that PlayStations were overheating. Sony did not change the technical aspects or the cosmetics but did remove the RCA ports left over from the Japanese release. The parallel port (which was mostly unused by Sony) was also removed to reduce production costs. Sony also slightly improved the laser assembly. Many gamers experienced skipping full-motion video or dreaded physical "ticking" noises coming from their PlayStations. The seemingly universal fix for this was to turn one's PlayStation sideways or upside-down—although some gamers smacked the lid of the PlayStation to make a game load or work. This problem was carried over to many first-generation PlayStation 2s in the form of the very well known Disc Read Error message.

Sony produced a redesigned version of the original console, called the PSone, in a smaller (and more ergonomic) case which was introduced in September 2000. The original PlayStation was abbreviated in Japan to "PS" and was often abbreviated as "PSX" by American gamers, as this was Sony's internal code name for the system while it was under development (PlayStation Xperimental). This led to some confusion in 2003, when Sony introduced a PS2-derived system in Japan actually called the PSX. The PlayStation is now officially abbreviated as the "PS1" or "PSone," although many people still abbreviate it "PS" or "PSX". There were only 2 differences between the "PSone" and the original, the first one being cosmetic change to the console, and the second one was the home menu's Graphical User Interface.

A version of the PlayStation called the Net Yaroze was also produced. It was more expensive than the original PlayStation, coloured black instead of the usual gray, and most importantly, came with tools and instructions that allowed a user to be able to program PlayStation games and applications without the need for a full developer suite, which cost many times the amount of a PlayStation and was only available to approved video game developers. Naturally, the Net Yaroze lacked many of the features the full developer suite provided. Programmers were also limited by the 2MB of total game space that Net Yaroze allowed. That means, your whole game had to be crammed into the 2MB of system RAM. You couldn't officially make actual game discs. The amount of space may seem small, but games like Ridge Racer, ran entirely from the system RAM (except for the streamed music tracks of course). It was unique in that it was the only officially retailed Sony PlayStation with no regional lockout; it would play games from any territory.

Another version that was coloured blue (as opposed to regular console units that were grey in colour) was available to game developers and select press. Later versions of this were coloured green. Contrary to popular belief, the RAM was not 4 megabytes but instead the standard 2 megabytes. The console included a CD-ROM emulator board connected to a PC. It was also able to run in-development games which lacked region coding (which would be rejected by a normal PlayStation as though they were pirated copies). A few of these units eventually appeared for sale through somewhat dubious channels at high prices.

The installation of a modchip allows the PlayStation's capabilities to be expanded. This allows unauthorized copies of games to be played, but it also allows the playing of games from other regions, such as PAL titles on a NTSC console. Since modchips allow playing games recorded on a regular CD-ROM, it created a wave of games developed without official Sony approval, using free GNU compiler tools.

The console was extremely popular, spawning the so-called "PlayStation Generation". Well known titles on the PlayStation include Tomb Raider, Final Fantasy 7, Resident Evil, Tekken, Wipeout, Gran Turismo, Crash Bandicoot, Spyro, Parasite Eve, Silent Hill, and Metal Gear Solid. As of May 18, 2004, Sony has shipped 100 million PlayStation and PSone consoles throughout the world. As of March 2004, there were 7,300 software titles available with cumulative software shipment of 949 million. The PlayStation logo was designed by Manabu Sakamoto, who also designed the logo for Sony's VAIO computer products.

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Final Fantasy 6

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Box: 
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£35.00
Manual: 
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£35.00

Final Doom

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£22.00
Manual: 
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£22.00

Fighting Force 2

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yes
£6.00
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£6.00

You're All Alone, Live with The Pressure Go undercover as Hawk Manson in this highly classified covert mission of government espionage where the goal is simple: investigate and eliminate, but you'll need to think fast. Evaluate and respond with sheer brute force, firepower or stealth - whatever it takes. No compromise. No second guessing.

FIFA 99

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£4.00
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£4.00

Slide Shots. Semi-Auto Goalies. Dazzling Skill Moves. Lifelike Head Tracking. Traps And Tackles. Game Features: Over 250 Club Teams. 12 Leagues-USA, Spain, Brazil, Italy, England, France, Germany, Sweden, Scotland, Portugal, Belgium, and The Netherlands. Custom Cups and Leagues-Play Your Way. European Dream League Mode-challenge the Best of the Best.

FIFA 98

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£5.00
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£5.00

The only goal is to qualify. Pick from 172 nations and take your team all the way to France 98. Virtual motion engine for unlimited fluid animation. Ultimate control turn defences inside-out with twists and turns, accelerated dribbling, dummies, ball swerves and the old 'one-two'. Faster gameplay including 'one-touch control' over passes, headers and volleys for lightening-fast action. 16 accurately represented in-game stadia. 199798 season line-ups for all 172 national and 189 domestic squads. Expert commentary from John Motson, Andy Gray and Des Lynam. High precision football details including player transfer feature, playerteam editor and weather effects.

FIFA 97

Box: 
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£3.00
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yes
£3.00

The world's most popular soccer game. You pulled them through 4 exhibitions, 38 league matches and 5 cup games. Tonight, 76,000 chanting soccer disciples have gathered to watch you carry their team to the promised land. You have their faith. Now prove you deserve it. 22 Fully rendered players using MotionBlending technology. Motion Capture using professional soccer players. Full Play-by-play with 3 International commentators. Indoor & outdoor game modes. Arcade, action & simulation modes. Pro, semi pro and beginner modes. More realistic and detailed players. More moves and animation than ever before. Team styles - teams play like their real life counterparts. Accurate targeting & clear break-aways. Player transfers. 12 International leagues, 255 teams and over 4,200 players.

FIFA 96

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£8.00
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£8.00

Phenomenal Graphics. Breathtaking Gameplay. The Future of Sports Gaming is Here! FIFA 96 takes you out of your chair, onto the field and into the action. Get ready to devastate your opponent with mind-boggling fakes, blistering breakaways, and precision passing. Perfect those heart-stopping one-timers and game-clenching penalty kicks. Complete the experience with authentic play-by-play. It doesn't get better than this!

FIFA 2003

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£3.00
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£3.00

Total gameplay experience. Brand new dribbling, shooting and passing models with increased player intelligence. Unleash the skills of the worlds greatest players through new player animations and signature skill moves. Experience pressure cooker atmospherics as you take on Europe's elite teams in their own stadiums with actual team chants and songs.

FIFA 2002

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£3.00
Manual: 
yes
£3.00

Complete new gameplay experience – pass the ball into space and utilise through balls to cut open the opposition's defence. You'll need a football brain to become a master. Exclusive 2002 FIFA World Cup qualification mode – experience the highs and lows as you attempt to qualify your country for the 2002 FIFA World Cup finals. All the leagues, teams, kits and players – the most content ever in a football game. Full season mode. New reward system. Commentary from John Motson and Andy Gray.

FIFA 2001

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£3.00
Manual: 
yes
£3.00

The Biggest Sport On Earth. Pick a team - we're got it. Sixteen leagues featuring every team and all the best players. Super Skills. Slick showboating and intricate trickery make a mockery of the opposition. The Stadium Comes Alive. Deafening chants, piercing whistles and bone-crunching challenges immerse you in pulsating on-pitch action. Wear Your Shirt With Pride. For the first time ever, authentic kits for licensed teams. Control The Action. New, improved "set-piece" routines create more goal-scoring chances.

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