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Hello everyone. We are moving to a new, bigger premises so website ordering will be closed for the next month while we move everything to our new building, reorganise and do a full stock take. We will not be taking any orders or able to reply to any messages during this time. We will be open again at the start of December. Many thanks. Console Passion

Sony Playstation

The first conceptions of the Playstation console date back to 1988. Nintendo had been attempting to work with disk technology since the Famicom, but the medium had problems. Its rewritable magnetic nature could be easily erased (thus leading to a lack of durability), and the disks were a piracy danger. Thus, when word came out of a new optical storage technology being developed by Sony and Philips, Nintendo was interested. Nintendo approached Sony to develop a CD-ROM add-on, tentatively titled the "SNES-CD". A contract was struck, and work began.

In 1991, the SNES-CD (now titled the Play Station) was to be announced at the June CES. However, when Hiroshi Yamauchi read the original 1988 contract between Sony and Nintendo and learned that it allowed Sony 25% of the profits from the machine, he was furious. He deemed the contract totally unacceptable, and secretly cancelled all plans for a joint Nintendo-Sony SNES CD attachment.

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Indeed, instead of announcing their partnership, at 9AM the day of the CES, Nintendo chairman Howard Lincoln stepped onto the stage and revealed that they were now allied with Philips, and were planning on abandoning all the previous work Nintendo and Sony had accomplished. Lincoln and Minoru Arakawa had (unbeknownst to Sony) flown to Philips headquarters in Europe and formed an alliance of a decidedly different nature- one that would give Nintendo total control over its licenses on Philips machines.

The 9am CES announcement was a huge shock. Not only was it a complete surprise to the showgoers (Sony had only just the previous night been optimistically showing off the joint project), but it was seen by many in the Japanese community as a massive betrayal- a Japanese company snubbing another Japan-based company in favour of a European one was considered unthinkable in Japanese business.

Initially, Nintendo's abandonment of the joint project caused Sony to consider halting their research, but ultimately the company decided to use what they had developed so far and make it into a complete, stand alone console. This led to Nintendo filing a lawsuit claiming breach of contract and attempted, in U.S. federal court, to obtain an injunction against the release of the PlayStation, on the grounds that Nintendo owned the name. The federal judge presiding over the case denied the injunction. Thus, in October 1991, the first incarnation of the new Sony Playstation was revealed. As for the deal between Philips and Nintendo, it fell through as well. However, because of the deal, Philips was able to create games for its CD-i computer based on Nintendo licenses. The games were terrible, and seen as another attempt by Philips to market the ill-fated computer.

The PlayStation was officially launched in Japan on December 3, 1994, the USA on September 9, 1995 and Europe on September 29, 1995. In America, Sony enjoyed a very successful launch with titles of almost every genre including Toshinden, Twisted Metal, Warhawk, Philosoma, Wipeout and Ridge Racer. Almost all of Sony's and Namco's launch titles went on to produce numerous sequels.

The PlayStation was also able to generate interest with a unique slew of ad campaigns. Many of the ads released at the time of launch were full of ambiguous content which had many gamers rabidly debating their meanings. The most well-known launch ads include the "Enos Lives" campaign, and the "You Are Not E" ads (the "E" in "You Are Not E" was always coloured in red, to symbolize the word "ready", and the "Enos" meant "ready Ninth Of September", the U.S. launch date). It is believed that these ads were an attempt to play off the gaming public's suspicion towards Sony as an unknown, untested quantity in the video game market.

The first new version was actually a revision in early 1996, produced in response to complaints that PlayStations were overheating. Sony did not change the technical aspects or the cosmetics but did remove the RCA ports left over from the Japanese release. The parallel port (which was mostly unused by Sony) was also removed to reduce production costs. Sony also slightly improved the laser assembly. Many gamers experienced skipping full-motion video or dreaded physical "ticking" noises coming from their PlayStations. The seemingly universal fix for this was to turn one's PlayStation sideways or upside-down—although some gamers smacked the lid of the PlayStation to make a game load or work. This problem was carried over to many first-generation PlayStation 2s in the form of the very well known Disc Read Error message.

Sony produced a redesigned version of the original console, called the PSone, in a smaller (and more ergonomic) case which was introduced in September 2000. The original PlayStation was abbreviated in Japan to "PS" and was often abbreviated as "PSX" by American gamers, as this was Sony's internal code name for the system while it was under development (PlayStation Xperimental). This led to some confusion in 2003, when Sony introduced a PS2-derived system in Japan actually called the PSX. The PlayStation is now officially abbreviated as the "PS1" or "PSone," although many people still abbreviate it "PS" or "PSX". There were only 2 differences between the "PSone" and the original, the first one being cosmetic change to the console, and the second one was the home menu's Graphical User Interface.

A version of the PlayStation called the Net Yaroze was also produced. It was more expensive than the original PlayStation, coloured black instead of the usual gray, and most importantly, came with tools and instructions that allowed a user to be able to program PlayStation games and applications without the need for a full developer suite, which cost many times the amount of a PlayStation and was only available to approved video game developers. Naturally, the Net Yaroze lacked many of the features the full developer suite provided. Programmers were also limited by the 2MB of total game space that Net Yaroze allowed. That means, your whole game had to be crammed into the 2MB of system RAM. You couldn't officially make actual game discs. The amount of space may seem small, but games like Ridge Racer, ran entirely from the system RAM (except for the streamed music tracks of course). It was unique in that it was the only officially retailed Sony PlayStation with no regional lockout; it would play games from any territory.

Another version that was coloured blue (as opposed to regular console units that were grey in colour) was available to game developers and select press. Later versions of this were coloured green. Contrary to popular belief, the RAM was not 4 megabytes but instead the standard 2 megabytes. The console included a CD-ROM emulator board connected to a PC. It was also able to run in-development games which lacked region coding (which would be rejected by a normal PlayStation as though they were pirated copies). A few of these units eventually appeared for sale through somewhat dubious channels at high prices.

The installation of a modchip allows the PlayStation's capabilities to be expanded. This allows unauthorized copies of games to be played, but it also allows the playing of games from other regions, such as PAL titles on a NTSC console. Since modchips allow playing games recorded on a regular CD-ROM, it created a wave of games developed without official Sony approval, using free GNU compiler tools.

The console was extremely popular, spawning the so-called "PlayStation Generation". Well known titles on the PlayStation include Tomb Raider, Final Fantasy 7, Resident Evil, Tekken, Wipeout, Gran Turismo, Crash Bandicoot, Spyro, Parasite Eve, Silent Hill, and Metal Gear Solid. As of May 18, 2004, Sony has shipped 100 million PlayStation and PSone consoles throughout the world. As of March 2004, there were 7,300 software titles available with cumulative software shipment of 949 million. The PlayStation logo was designed by Manabu Sakamoto, who also designed the logo for Sony's VAIO computer products.

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Croc

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Help Croc the crusading crocodile, rescue his peace-loving Gobbo friends from the grasp of the evil magician Baron Dante. Guide him through a beautifully-rendered 3D world on a free-wheeling, free roaming adventure against the evil Baron and his devilish assistants – the Dantinis!

Crisis Beat

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If you are an action game connoisseur then Crisis Beat is the game for you. Set on board a futuristic ocean liner, you have to take on the fanatical members of the most ferocious sea-jacking game of terrorists in the history of piracy.

Creatures Raised In Space

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Even in a virtual world there is real danger! Over a thousand years ago, the ancient civilisation of Shee left the disc world of Albia in a giant spaceship to find a new more spherical home. When the grendels attacked them during the flight, they escaped to their new planet's surface and abandoned the spaceship in orbit. The spaceship remains and with your help the remaining Norns can thrive. But watch out for the grendels a vicious breed of nasty animals intent on hurting your Norns or even stealing their eggs! To help you you'll find a host of advanced machines all of which can be plugged together to make huge automated devices. The bridge and engineering contain an encyclopaedic range of gadgets to aid you in your quest to protect your Norns. But be careful. it's a jungle out there!

Creatures

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In Creatures, you'll discover Albia, the wondrous place where the Norns live. They are peaceful, lovable, intelligent and curious creatures, always enthusiastic about discovering and exploring their surroundings. They will encounter many unfamiliar things which can be entertaining but dangerous, too. The evil Grendels are the greatest threat to them, but if you guide them responsibly and show them what's good and what's bad in their world, your Norns will develop a better understanding of their environment. They will eventually mature enough to care for themselves. But remember that your creatures' characteristics are handed down from generation to generation, so though you can't protect them from all harm, the more you succeed, the greater your chances that you will be blessed with masses of intelligent offspring.

Crash Team Racing

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Survival of the fastest is the name of the game as friend and foe race for the ultimate prize - planet earth! Confronted by Nitrous Oxide, his most fearsome adversary so far, Crash Bandicoot is forced to ask his old enemies for help. All your favourites join forces in this ultra fast, addictive kart racing adventure!

Crash Bandicoot 3 - Warped

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Oh yeah he's back and he's ready! It's A Whole New Time-Travelling Adventure! All new-style gameplay action - scuba dive, ride a motorcycle, a baby T-Rex, and go free-roaming airborne in a plane! Play as Coco! Gallop along the Great Wall of China on a tiger, go extreme on a jet-ski and other high-flying surprises! Prove your skills with the new Super-charge Body Slam, Super Slide, Double Jump, Death-Tornado Spin and a Laser-Guided Bazooka. More Action. More Fun. More Puzzles and Secret Levels. And you didn't think it could get any better!

Crash Bash

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Crash Bandicoot

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Take a spin with the hyper-active island hopper Crash Bandicoot! Cross flaming pits, sail the river, and ride the wild piggy as you battle all manner of antipodean beasties and militant marsupials.

Crash Bandicoot 2

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The evil Dr Neo Cortex is back. out this time, to save the world? And he's asking for help from his arch nemesis, Crash Bandicoot? Is this just a convincing plan to lure Crash into Cortex's next dastardly experiment? Can Crash win again or will he join Cortex's mindless zoo? Bigger free-roaming 3-D environments, all-new animations and a whole host of colourful characters - watch as our hero Crash, ice-skates, rodeo rides a polar bear and jet -packs through zero gravity in the continuing adventures of Crash Bandicoot 2: Cortex Strikes Back - this time he ain't joking!

Cool Boarders 2

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Sixteen tracks to race, over forty insane stunts to be mastered and double the excitement with all new two player mode! Pull some serious air in the most enjoyable, realistic and comprehensive sports simulation ever - Cool Boarders 2!

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