Website Temporary Closed

Hello everyone. We are moving to a new, bigger premises so website ordering will be closed for the next month while we move everything to our new building, reorganise and do a full stock take. We will not be taking any orders or able to reply to any messages during this time. We will be open again at the start of December. Many thanks. Console Passion

Sony Playstation

The first conceptions of the Playstation console date back to 1988. Nintendo had been attempting to work with disk technology since the Famicom, but the medium had problems. Its rewritable magnetic nature could be easily erased (thus leading to a lack of durability), and the disks were a piracy danger. Thus, when word came out of a new optical storage technology being developed by Sony and Philips, Nintendo was interested. Nintendo approached Sony to develop a CD-ROM add-on, tentatively titled the "SNES-CD". A contract was struck, and work began.

In 1991, the SNES-CD (now titled the Play Station) was to be announced at the June CES. However, when Hiroshi Yamauchi read the original 1988 contract between Sony and Nintendo and learned that it allowed Sony 25% of the profits from the machine, he was furious. He deemed the contract totally unacceptable, and secretly cancelled all plans for a joint Nintendo-Sony SNES CD attachment.

[collapse collapsed title=read more...]

Indeed, instead of announcing their partnership, at 9AM the day of the CES, Nintendo chairman Howard Lincoln stepped onto the stage and revealed that they were now allied with Philips, and were planning on abandoning all the previous work Nintendo and Sony had accomplished. Lincoln and Minoru Arakawa had (unbeknownst to Sony) flown to Philips headquarters in Europe and formed an alliance of a decidedly different nature- one that would give Nintendo total control over its licenses on Philips machines.

The 9am CES announcement was a huge shock. Not only was it a complete surprise to the showgoers (Sony had only just the previous night been optimistically showing off the joint project), but it was seen by many in the Japanese community as a massive betrayal- a Japanese company snubbing another Japan-based company in favour of a European one was considered unthinkable in Japanese business.

Initially, Nintendo's abandonment of the joint project caused Sony to consider halting their research, but ultimately the company decided to use what they had developed so far and make it into a complete, stand alone console. This led to Nintendo filing a lawsuit claiming breach of contract and attempted, in U.S. federal court, to obtain an injunction against the release of the PlayStation, on the grounds that Nintendo owned the name. The federal judge presiding over the case denied the injunction. Thus, in October 1991, the first incarnation of the new Sony Playstation was revealed. As for the deal between Philips and Nintendo, it fell through as well. However, because of the deal, Philips was able to create games for its CD-i computer based on Nintendo licenses. The games were terrible, and seen as another attempt by Philips to market the ill-fated computer.

The PlayStation was officially launched in Japan on December 3, 1994, the USA on September 9, 1995 and Europe on September 29, 1995. In America, Sony enjoyed a very successful launch with titles of almost every genre including Toshinden, Twisted Metal, Warhawk, Philosoma, Wipeout and Ridge Racer. Almost all of Sony's and Namco's launch titles went on to produce numerous sequels.

The PlayStation was also able to generate interest with a unique slew of ad campaigns. Many of the ads released at the time of launch were full of ambiguous content which had many gamers rabidly debating their meanings. The most well-known launch ads include the "Enos Lives" campaign, and the "You Are Not E" ads (the "E" in "You Are Not E" was always coloured in red, to symbolize the word "ready", and the "Enos" meant "ready Ninth Of September", the U.S. launch date). It is believed that these ads were an attempt to play off the gaming public's suspicion towards Sony as an unknown, untested quantity in the video game market.

The first new version was actually a revision in early 1996, produced in response to complaints that PlayStations were overheating. Sony did not change the technical aspects or the cosmetics but did remove the RCA ports left over from the Japanese release. The parallel port (which was mostly unused by Sony) was also removed to reduce production costs. Sony also slightly improved the laser assembly. Many gamers experienced skipping full-motion video or dreaded physical "ticking" noises coming from their PlayStations. The seemingly universal fix for this was to turn one's PlayStation sideways or upside-down—although some gamers smacked the lid of the PlayStation to make a game load or work. This problem was carried over to many first-generation PlayStation 2s in the form of the very well known Disc Read Error message.

Sony produced a redesigned version of the original console, called the PSone, in a smaller (and more ergonomic) case which was introduced in September 2000. The original PlayStation was abbreviated in Japan to "PS" and was often abbreviated as "PSX" by American gamers, as this was Sony's internal code name for the system while it was under development (PlayStation Xperimental). This led to some confusion in 2003, when Sony introduced a PS2-derived system in Japan actually called the PSX. The PlayStation is now officially abbreviated as the "PS1" or "PSone," although many people still abbreviate it "PS" or "PSX". There were only 2 differences between the "PSone" and the original, the first one being cosmetic change to the console, and the second one was the home menu's Graphical User Interface.

A version of the PlayStation called the Net Yaroze was also produced. It was more expensive than the original PlayStation, coloured black instead of the usual gray, and most importantly, came with tools and instructions that allowed a user to be able to program PlayStation games and applications without the need for a full developer suite, which cost many times the amount of a PlayStation and was only available to approved video game developers. Naturally, the Net Yaroze lacked many of the features the full developer suite provided. Programmers were also limited by the 2MB of total game space that Net Yaroze allowed. That means, your whole game had to be crammed into the 2MB of system RAM. You couldn't officially make actual game discs. The amount of space may seem small, but games like Ridge Racer, ran entirely from the system RAM (except for the streamed music tracks of course). It was unique in that it was the only officially retailed Sony PlayStation with no regional lockout; it would play games from any territory.

Another version that was coloured blue (as opposed to regular console units that were grey in colour) was available to game developers and select press. Later versions of this were coloured green. Contrary to popular belief, the RAM was not 4 megabytes but instead the standard 2 megabytes. The console included a CD-ROM emulator board connected to a PC. It was also able to run in-development games which lacked region coding (which would be rejected by a normal PlayStation as though they were pirated copies). A few of these units eventually appeared for sale through somewhat dubious channels at high prices.

The installation of a modchip allows the PlayStation's capabilities to be expanded. This allows unauthorized copies of games to be played, but it also allows the playing of games from other regions, such as PAL titles on a NTSC console. Since modchips allow playing games recorded on a regular CD-ROM, it created a wave of games developed without official Sony approval, using free GNU compiler tools.

The console was extremely popular, spawning the so-called "PlayStation Generation". Well known titles on the PlayStation include Tomb Raider, Final Fantasy 7, Resident Evil, Tekken, Wipeout, Gran Turismo, Crash Bandicoot, Spyro, Parasite Eve, Silent Hill, and Metal Gear Solid. As of May 18, 2004, Sony has shipped 100 million PlayStation and PSone consoles throughout the world. As of March 2004, there were 7,300 software titles available with cumulative software shipment of 949 million. The PlayStation logo was designed by Manabu Sakamoto, who also designed the logo for Sony's VAIO computer products.

[/collapse]

Assault

Box: 
yes
£5.00
Manual: 
yes
£5.00

Summer, 2198. Ninety minutes ago, the vast city of Arcadia was devastated by the impact of a giant object, that plummeted from the early morning sky. Now, with may of the population dead, injured or fleeing the wreckage, reports are coming in of a rapidly spreading infestation of hideous mutant creatures, pouring like a disease from the crashed object. These creatures must be wiped out before the reach any other cities, and the object - which is obviously some kind of craft of as yet unknown origin - destroyed to prevent any further danger. No mutants are to be left alive.

Suikoden 2

Box: 
yes
£200.00
Manual: 
yes
£200.00

Wield devastating rune magic. Control castles and command troops in strategic combat. Venture on an incredible journey. Live the legends of the 108 stars.

Street Fighter - The Movie

Box: 
yes
£25.00
Manual: 
yes
£25.00

Next-generation gaming and mega movie-based action collide in Street Fighter The Movie! All-new super attacks and combo finish moves make this the best Street Fighter yet. Digitized backgrounds and characters from the hit movie - including Jean-Claude Van Damme! Four exciting modes of play: Movie Battle, Street Battle, Versus Battle and Trial Battle!

NBA Jam TE

Box: 
yes
£10.00
Manual: 
yes
£10.00

Your state-of-the-art system demands a state-of-the-art NBA JAM TE - and this is it! Arcade-quality player scaling! Updated player rosters! Want more? We've got all-new secret characters! Monster-jamming stereo music and authentic arcade sound F/X - including voice calls for individual players! NBA JAM TE ... pump it up!

X-Men Children of the Atom

Facebook
Box: 
yes
£50.00
Manual: 
yes
£50.00

Star Wars - Masters of Teras Kasi

Box: 
yes
£14.00
Manual: 
yes
£14.00

Intense 3D Fighting in that galaxy far, far away... with 3D fighting at its best, literally hundreds of possible moves! Single and two playermodes for an all out fighting frenzy! Spectacular 3D arenas include Cloud City, Endor, and Dagobah! Theres two ways to fight: Hand to hand and full weapons - wield lightsabers, gaffi sticks, blasters, and more! Featuring all of your favorite Star Wars characters, including Luke Skywalker, Han Solo, Princess Leia, Boba Fett, and Chewbacca, its Star Wars: Masters of Teras Kasi!

Trash It

Box: 
yes
£12.00
Manual: 
yes
£12.00

Trash It is an orgy of destruction that will set pulses racing in the most original arcade in recent years. Based on the exploits of Jack Hammer, Trash It offers the player the opportunity to destroy memmoth buildings, monumental structures and pulsating power plants in the ultimate frency of devastation and vandalism. Your palms will sweat, your veins bulge as you go through level after level of challenging gameplay.

Rapid Racer

Box: 
yes
£7.00
Manual: 
yes
£7.00

The fastest, most intense water race yet. True Arcade Look. High-resolution display running at 60 FPS. Realistic Handling. Surging waves and turbulence add to the extraordinary speed and power sensation. Unsurpassed Water Simulation. Incredibly realistic, high resolution effects such as spray and wakes.

WWF In Your House

Box: 
yes
£16.00
Manual: 
yes
£16.00

Ten body-slamming, mat-pounding, suplex-serving, ring-wrecking WWF superstars, bringing on the killer-combo, combat carnage you crave! Experience a whole new level of hurt with hardcore super-pin finishing moves. Plus every superstar has his own personal fighting venue! With a houseful of superstar soundbites, WWF in your house is a 10-man wrecking crew... and they've got your address!

Discworld

Facebook
Box: 
yes
£42.00
Manual: 
yes
£42.00

Oh no! A dragon is ravaging Ankh-Morpork. What the city needs now is a hero. But it looks like Rincewind the wizard will just have to do. Together with the Luggage, the wildest travel accessory in the Universe, there is probably no limit to the things they can fail to do.

Syndicate content