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Hello everyone. We are moving to a new, bigger premises so website ordering will be closed for the next month while we move everything to our new building, reorganise and do a full stock take. We will not be taking any orders or able to reply to any messages during this time. We will be open again at the start of December. Many thanks. Console Passion

Sony Playstation

The first conceptions of the Playstation console date back to 1988. Nintendo had been attempting to work with disk technology since the Famicom, but the medium had problems. Its rewritable magnetic nature could be easily erased (thus leading to a lack of durability), and the disks were a piracy danger. Thus, when word came out of a new optical storage technology being developed by Sony and Philips, Nintendo was interested. Nintendo approached Sony to develop a CD-ROM add-on, tentatively titled the "SNES-CD". A contract was struck, and work began.

In 1991, the SNES-CD (now titled the Play Station) was to be announced at the June CES. However, when Hiroshi Yamauchi read the original 1988 contract between Sony and Nintendo and learned that it allowed Sony 25% of the profits from the machine, he was furious. He deemed the contract totally unacceptable, and secretly cancelled all plans for a joint Nintendo-Sony SNES CD attachment.

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Indeed, instead of announcing their partnership, at 9AM the day of the CES, Nintendo chairman Howard Lincoln stepped onto the stage and revealed that they were now allied with Philips, and were planning on abandoning all the previous work Nintendo and Sony had accomplished. Lincoln and Minoru Arakawa had (unbeknownst to Sony) flown to Philips headquarters in Europe and formed an alliance of a decidedly different nature- one that would give Nintendo total control over its licenses on Philips machines.

The 9am CES announcement was a huge shock. Not only was it a complete surprise to the showgoers (Sony had only just the previous night been optimistically showing off the joint project), but it was seen by many in the Japanese community as a massive betrayal- a Japanese company snubbing another Japan-based company in favour of a European one was considered unthinkable in Japanese business.

Initially, Nintendo's abandonment of the joint project caused Sony to consider halting their research, but ultimately the company decided to use what they had developed so far and make it into a complete, stand alone console. This led to Nintendo filing a lawsuit claiming breach of contract and attempted, in U.S. federal court, to obtain an injunction against the release of the PlayStation, on the grounds that Nintendo owned the name. The federal judge presiding over the case denied the injunction. Thus, in October 1991, the first incarnation of the new Sony Playstation was revealed. As for the deal between Philips and Nintendo, it fell through as well. However, because of the deal, Philips was able to create games for its CD-i computer based on Nintendo licenses. The games were terrible, and seen as another attempt by Philips to market the ill-fated computer.

The PlayStation was officially launched in Japan on December 3, 1994, the USA on September 9, 1995 and Europe on September 29, 1995. In America, Sony enjoyed a very successful launch with titles of almost every genre including Toshinden, Twisted Metal, Warhawk, Philosoma, Wipeout and Ridge Racer. Almost all of Sony's and Namco's launch titles went on to produce numerous sequels.

The PlayStation was also able to generate interest with a unique slew of ad campaigns. Many of the ads released at the time of launch were full of ambiguous content which had many gamers rabidly debating their meanings. The most well-known launch ads include the "Enos Lives" campaign, and the "You Are Not E" ads (the "E" in "You Are Not E" was always coloured in red, to symbolize the word "ready", and the "Enos" meant "ready Ninth Of September", the U.S. launch date). It is believed that these ads were an attempt to play off the gaming public's suspicion towards Sony as an unknown, untested quantity in the video game market.

The first new version was actually a revision in early 1996, produced in response to complaints that PlayStations were overheating. Sony did not change the technical aspects or the cosmetics but did remove the RCA ports left over from the Japanese release. The parallel port (which was mostly unused by Sony) was also removed to reduce production costs. Sony also slightly improved the laser assembly. Many gamers experienced skipping full-motion video or dreaded physical "ticking" noises coming from their PlayStations. The seemingly universal fix for this was to turn one's PlayStation sideways or upside-down—although some gamers smacked the lid of the PlayStation to make a game load or work. This problem was carried over to many first-generation PlayStation 2s in the form of the very well known Disc Read Error message.

Sony produced a redesigned version of the original console, called the PSone, in a smaller (and more ergonomic) case which was introduced in September 2000. The original PlayStation was abbreviated in Japan to "PS" and was often abbreviated as "PSX" by American gamers, as this was Sony's internal code name for the system while it was under development (PlayStation Xperimental). This led to some confusion in 2003, when Sony introduced a PS2-derived system in Japan actually called the PSX. The PlayStation is now officially abbreviated as the "PS1" or "PSone," although many people still abbreviate it "PS" or "PSX". There were only 2 differences between the "PSone" and the original, the first one being cosmetic change to the console, and the second one was the home menu's Graphical User Interface.

A version of the PlayStation called the Net Yaroze was also produced. It was more expensive than the original PlayStation, coloured black instead of the usual gray, and most importantly, came with tools and instructions that allowed a user to be able to program PlayStation games and applications without the need for a full developer suite, which cost many times the amount of a PlayStation and was only available to approved video game developers. Naturally, the Net Yaroze lacked many of the features the full developer suite provided. Programmers were also limited by the 2MB of total game space that Net Yaroze allowed. That means, your whole game had to be crammed into the 2MB of system RAM. You couldn't officially make actual game discs. The amount of space may seem small, but games like Ridge Racer, ran entirely from the system RAM (except for the streamed music tracks of course). It was unique in that it was the only officially retailed Sony PlayStation with no regional lockout; it would play games from any territory.

Another version that was coloured blue (as opposed to regular console units that were grey in colour) was available to game developers and select press. Later versions of this were coloured green. Contrary to popular belief, the RAM was not 4 megabytes but instead the standard 2 megabytes. The console included a CD-ROM emulator board connected to a PC. It was also able to run in-development games which lacked region coding (which would be rejected by a normal PlayStation as though they were pirated copies). A few of these units eventually appeared for sale through somewhat dubious channels at high prices.

The installation of a modchip allows the PlayStation's capabilities to be expanded. This allows unauthorized copies of games to be played, but it also allows the playing of games from other regions, such as PAL titles on a NTSC console. Since modchips allow playing games recorded on a regular CD-ROM, it created a wave of games developed without official Sony approval, using free GNU compiler tools.

The console was extremely popular, spawning the so-called "PlayStation Generation". Well known titles on the PlayStation include Tomb Raider, Final Fantasy 7, Resident Evil, Tekken, Wipeout, Gran Turismo, Crash Bandicoot, Spyro, Parasite Eve, Silent Hill, and Metal Gear Solid. As of May 18, 2004, Sony has shipped 100 million PlayStation and PSone consoles throughout the world. As of March 2004, there were 7,300 software titles available with cumulative software shipment of 949 million. The PlayStation logo was designed by Manabu Sakamoto, who also designed the logo for Sony's VAIO computer products.

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Bubsy 3D

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Run jump swim and fly anywhere in huge 3D worlds full of zany humor and the Bubsy 'tude! Scrounge-up the 32 missing pieces of your escape rocket or kiss your homeworld goodbye! Shoot atoms and bop woolies clambos and 12 other wacky creatures as you rip into planet Rayon! Get your paws on a mess of atoms for extra lives bonus rounds and useful rocket fuel! Play "cat and mouse" in a unique 2-Player mode!

Yu Gi Oh Forbidden Memories

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Now, you can unravel the secrets of the ultimate power and the seven millennium items in an all-new adventure! Based on the hit television series, YU-GI-OH! Forbidden Memories takes you back to Ancient Egypt to solve the mysteries of the millennium items and uncover the secrets of Duel Monsters in the YU-GI-OH! world.

X-Men Mutant Academy 2

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Wolverine, Storm, and company are back for more action in this second instalment of heralded X-MEN series for the PlayStation. This time out, you can play as more characters such as Rogue, Havoc, and Nightcrawler in addition to the regular mutants. There are plenty of new arenas to do your fighting in, and tons of new combos and unique power attacks for each character. If you're looking for a quick-fix, arena-style fighting experience, you might want to try Arcade mode. Gamers with a little more time on their hands will enjoy the more comprehensive modes, like Survival and Academy Training, while those with a competitive edge will get plenty of miles out of the awesome Versus mode. Though there's a wealth of material for fans of the comic book series to latch onto, the gameplay allows you to hop right into the action with little or no knowledge of the ongoing storyline. You'll never quite get enough of this one game.

Yeti Sports Deluxe

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Finally, the world-famous Yeti hits the PSOne, introducing four new hot games: Super Pingu Throw, Ice Bear Attack, Super Orca Slap and Pingu Dart are the ingredients of a package full of thrilling & exciting gameplay. Prove your skills and shoot Yeti's cute little penguin friends to new records.

X-Files

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Enter the world of the X-Files as field agent Craig Willmore, assigned to assist Special Agents Fox Mulder and Dana Scully in Their latest investigation into paranormal activity. Follow a tail of elusive clues, sift through evidence at crime scenes, use a wide range of standard issue FBI equipment and special tools, conduct interviews with witness and suspects, and make critical decisions to solve an all new X-Files case.

X-Men Mutant Academy

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Do you have what it takes to survive? Train with fellow mutants and fight your way up the ranks, learning amazing moves and using your special powers to dominate super-villains. It's boot camp for fighters . and only the strongest will survive. Professor X wants you! Complete your Mutant Academy training by dominating in arena-fighting matches. Fight as 10 different X-Men characters, including Wolverine and Cyclops. Use signature mutant moves, powers and abilities-for the first time in 3-D!

WWF War Zone

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WWF War Zone captures all of the action (both in and out of the ring) that has made the WWF the world's most popular wrestling organization! Create-a-Wrestler -Customize a wrestler's gender, strength, endurance, costume, body type, and much more.

WWF Wrestlemania - The Arcade Game

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Take WWF wrestling to the extreme with intense action straight from the arcade smash! It's in-your-face mayhem with punishing head-to-head and team match ups and gruelling World and International title bouts! Pummel your senses with devastating new moves and authentic play-by-play commentary from Vince McMahon! No pain no game!

WWF Smackdown 2

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Prepare for the most outrageous WWF experience ever created. Brawl in the ring, backstage, in the VIP room, the parking lot or the new WWF New York. Let your fury rage in the new Tornado Tag Team mode. If that's not hardcore enough, pull out the tables, ladders or chairs and really get nasty. High-Flying Ladder Match. The ultimate WWF spectacle: Hell in a Cell. Bury your opponents in the Casket Match. Create the ultimate Superstar and take on the Federation. Over fifty WWF Superstars!

WWF Smack Down

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All the top WWF Superstars. Largest interactive backstage area ever. Most advanced season mode – make decisions affecting rivalries, backstage storylines and tag teams. Revolutionary Create-A-Superstar – Sliding scales, moves and personality variables. All signature moves, taunts and mannerisms – from elbow to eyebrow.

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