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Hello everyone. We are moving to a new, bigger premises so website ordering will be closed for the next month while we move everything to our new building, reorganise and do a full stock take. We will not be taking any orders or able to reply to any messages during this time. We will be open again at the start of December. Many thanks. Console Passion

Sony Playstation

The first conceptions of the Playstation console date back to 1988. Nintendo had been attempting to work with disk technology since the Famicom, but the medium had problems. Its rewritable magnetic nature could be easily erased (thus leading to a lack of durability), and the disks were a piracy danger. Thus, when word came out of a new optical storage technology being developed by Sony and Philips, Nintendo was interested. Nintendo approached Sony to develop a CD-ROM add-on, tentatively titled the "SNES-CD". A contract was struck, and work began.

In 1991, the SNES-CD (now titled the Play Station) was to be announced at the June CES. However, when Hiroshi Yamauchi read the original 1988 contract between Sony and Nintendo and learned that it allowed Sony 25% of the profits from the machine, he was furious. He deemed the contract totally unacceptable, and secretly cancelled all plans for a joint Nintendo-Sony SNES CD attachment.

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Indeed, instead of announcing their partnership, at 9AM the day of the CES, Nintendo chairman Howard Lincoln stepped onto the stage and revealed that they were now allied with Philips, and were planning on abandoning all the previous work Nintendo and Sony had accomplished. Lincoln and Minoru Arakawa had (unbeknownst to Sony) flown to Philips headquarters in Europe and formed an alliance of a decidedly different nature- one that would give Nintendo total control over its licenses on Philips machines.

The 9am CES announcement was a huge shock. Not only was it a complete surprise to the showgoers (Sony had only just the previous night been optimistically showing off the joint project), but it was seen by many in the Japanese community as a massive betrayal- a Japanese company snubbing another Japan-based company in favour of a European one was considered unthinkable in Japanese business.

Initially, Nintendo's abandonment of the joint project caused Sony to consider halting their research, but ultimately the company decided to use what they had developed so far and make it into a complete, stand alone console. This led to Nintendo filing a lawsuit claiming breach of contract and attempted, in U.S. federal court, to obtain an injunction against the release of the PlayStation, on the grounds that Nintendo owned the name. The federal judge presiding over the case denied the injunction. Thus, in October 1991, the first incarnation of the new Sony Playstation was revealed. As for the deal between Philips and Nintendo, it fell through as well. However, because of the deal, Philips was able to create games for its CD-i computer based on Nintendo licenses. The games were terrible, and seen as another attempt by Philips to market the ill-fated computer.

The PlayStation was officially launched in Japan on December 3, 1994, the USA on September 9, 1995 and Europe on September 29, 1995. In America, Sony enjoyed a very successful launch with titles of almost every genre including Toshinden, Twisted Metal, Warhawk, Philosoma, Wipeout and Ridge Racer. Almost all of Sony's and Namco's launch titles went on to produce numerous sequels.

The PlayStation was also able to generate interest with a unique slew of ad campaigns. Many of the ads released at the time of launch were full of ambiguous content which had many gamers rabidly debating their meanings. The most well-known launch ads include the "Enos Lives" campaign, and the "You Are Not E" ads (the "E" in "You Are Not E" was always coloured in red, to symbolize the word "ready", and the "Enos" meant "ready Ninth Of September", the U.S. launch date). It is believed that these ads were an attempt to play off the gaming public's suspicion towards Sony as an unknown, untested quantity in the video game market.

The first new version was actually a revision in early 1996, produced in response to complaints that PlayStations were overheating. Sony did not change the technical aspects or the cosmetics but did remove the RCA ports left over from the Japanese release. The parallel port (which was mostly unused by Sony) was also removed to reduce production costs. Sony also slightly improved the laser assembly. Many gamers experienced skipping full-motion video or dreaded physical "ticking" noises coming from their PlayStations. The seemingly universal fix for this was to turn one's PlayStation sideways or upside-down—although some gamers smacked the lid of the PlayStation to make a game load or work. This problem was carried over to many first-generation PlayStation 2s in the form of the very well known Disc Read Error message.

Sony produced a redesigned version of the original console, called the PSone, in a smaller (and more ergonomic) case which was introduced in September 2000. The original PlayStation was abbreviated in Japan to "PS" and was often abbreviated as "PSX" by American gamers, as this was Sony's internal code name for the system while it was under development (PlayStation Xperimental). This led to some confusion in 2003, when Sony introduced a PS2-derived system in Japan actually called the PSX. The PlayStation is now officially abbreviated as the "PS1" or "PSone," although many people still abbreviate it "PS" or "PSX". There were only 2 differences between the "PSone" and the original, the first one being cosmetic change to the console, and the second one was the home menu's Graphical User Interface.

A version of the PlayStation called the Net Yaroze was also produced. It was more expensive than the original PlayStation, coloured black instead of the usual gray, and most importantly, came with tools and instructions that allowed a user to be able to program PlayStation games and applications without the need for a full developer suite, which cost many times the amount of a PlayStation and was only available to approved video game developers. Naturally, the Net Yaroze lacked many of the features the full developer suite provided. Programmers were also limited by the 2MB of total game space that Net Yaroze allowed. That means, your whole game had to be crammed into the 2MB of system RAM. You couldn't officially make actual game discs. The amount of space may seem small, but games like Ridge Racer, ran entirely from the system RAM (except for the streamed music tracks of course). It was unique in that it was the only officially retailed Sony PlayStation with no regional lockout; it would play games from any territory.

Another version that was coloured blue (as opposed to regular console units that were grey in colour) was available to game developers and select press. Later versions of this were coloured green. Contrary to popular belief, the RAM was not 4 megabytes but instead the standard 2 megabytes. The console included a CD-ROM emulator board connected to a PC. It was also able to run in-development games which lacked region coding (which would be rejected by a normal PlayStation as though they were pirated copies). A few of these units eventually appeared for sale through somewhat dubious channels at high prices.

The installation of a modchip allows the PlayStation's capabilities to be expanded. This allows unauthorized copies of games to be played, but it also allows the playing of games from other regions, such as PAL titles on a NTSC console. Since modchips allow playing games recorded on a regular CD-ROM, it created a wave of games developed without official Sony approval, using free GNU compiler tools.

The console was extremely popular, spawning the so-called "PlayStation Generation". Well known titles on the PlayStation include Tomb Raider, Final Fantasy 7, Resident Evil, Tekken, Wipeout, Gran Turismo, Crash Bandicoot, Spyro, Parasite Eve, Silent Hill, and Metal Gear Solid. As of May 18, 2004, Sony has shipped 100 million PlayStation and PSone consoles throughout the world. As of March 2004, there were 7,300 software titles available with cumulative software shipment of 949 million. The PlayStation logo was designed by Manabu Sakamoto, who also designed the logo for Sony's VAIO computer products.

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Felony 11-79

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Box: 
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£12.00
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£12.00

Complete your mission against the clock by smashing through shopping malls, police cars and other hazards, whilst grabbing the goods. With over 20 different vehicles for extra replay value, it's a destruction game you won't forget.

FIFA 2000

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£5.00
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£5.00

Football is FIFA. Full squads for over 450 teams in over 15 of the greatest leagues around the world. New classic teams - Play 42 of the greatest teams of the past century plus over 40 of today's National sides. Fully integrated seasons - Play full campaigns with League, Cup and European fixtures, year after year. Physical play - Dynamic player collisions, heavy falls, tougher tackling. Set piece selections - User selectable options gives you more control on set plays. Shielding ability - Allows precise ball control and deliberate pacing of the game.

Ford Racing

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£6.00
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£6.00

Push yourself to the limit as a new driver for Ford Racing. Take to the driving seat in twelve different Ford cars, ranging from race-tuned showroom vehicles such as the Fiesta, Escort and Puma, to the pure race Taurus, the star of the NASCAR circuit and concept cars such as the GT90. Compete in ten different championships unlocking new cars and tracks as you climb the rankings. Twelve accurately modelled race-tuned cars, including the Ford Mondeo British Touring Car and the pure racer Taurus star of the NASCAR circuit.

Bratz

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£5.00
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£5.00

Dress up, get down and be a Bratz superstar! Be Bratz! Dress up and dance as Cloe, Yasmin, Sasha, Jade and Meygan! Strut your stuff and flaunt your style in single and multi-player dancing competitions! Learn super-stylin, special dance moves for each Bratz-girl in the freestyle section! Dance to win a solo spot in a funky fashion music video! Designer Dance-Off! Challenge other players by having them copy your dance moves!

Caesars Palace 2000

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£5.00
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£5.00

The Emperor's Club Awaits! Here, you'll find the largest assortment of heart-pounding 3D gambling games ever under one roof! Experience first class action on every visit with the friendliest atmosphere and the most experienced dealers in town.

Courier Crisis

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£9.00
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£9.00

As a bike messenger, peddle like mad through a sprawling metropolis. Features 30 skill levels within five action-packed neighbourhoods. 250 delivery missions.

Disneys Activity Centre - A Bugs Life

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£5.00
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£5.00

Laugh and play through the fun-filled world of A Bug's Life! In this exciting Activity Centre from Disney you can take part in loads of fun activities, puzzles and games as well as learn fascinating facts about bugs - all from a bug's point of view!

Europe Racer

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£6.00
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£6.00

The world's top racers are revving their engines, tuning their vehicles and getting ready to burn some rubber! The most prestigious illegal European road race organisation is hosting a cannonball run through the major cities of Europe. Various different racing clubs from Europe, Russia, Japan and the United States will take part. These nations will all be competing to win this major event and to lay claim to the racing title of Europe. This will be the ultimate heart stopping, action packed race and you have been invited to compete - to represent your country and to bring that title home.

Adidas Power Soccer 2

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£5.00
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£5.00

Auto Destruct

Box: 
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£7.00
Manual: 
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£7.00

It's a deadly road to salvation. The dark stain of a Cult's menace is sweeping through the world's cities. It's up to you to put a stop to them. Oh yeah - and you're in a car. Use strategy and driving skills to defeat the Disciples of Lazarus through 25 missions of car-to-car combat. Race, protect, search and fight through three real cities - New York, San Francisco and Tokyo. Go anywhere - you want to take a detour through the park or jump the lights? Take the risk. Over 15 types of offensive and defensive weapon to combat the Cult with.

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