Holiday Notice

Hello everyone. We are shortly moving to a new, bigger premises so website ordering will be closed for the next month while we move everything to our new building, reorganise and do a full stock take. We will be open again at the start of November. Many thanks. Console Passion

Sega Genesis

The Sega Genesis is the US release of the Sega Mega Drive and is a 16-bit video game console released by Sega in North America in 1989. Mega Drive was the name used in Japan and Europe, while it was sold under the name Sega Genesis in North America, as Sega was unable to secure legal rights to the Mega Drive name in that region. The Mega Drive was Sega's fifth home console and the successor to the Sega Master System, with which it is electronically compatible.

The Genesis is part of the fourth generation era of consoles, and the first of its generation to achieve notable market share in Europe and North America. It was a direct competitor of the TurboGrafx-16 (which was released one year earlier) and the Super Nintendo Entertainment System (which was released two years later). The Sega Genesis began production in Japan in 1988 and ended with the last new licensed game being released in 2002 in Brazil.

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With over 29 million units sold, it became Sega's most successful console. The console has a legacy with certain games available on the console being offered as downloads to be played on newer consoles, fan translations and indie game development.

Although the Sega Master System was a success in Europe, and later also Brazil, it failed to ignite much interest in the North American or Japanese markets, which, by the mid-to-late 1980s, were both dominated by Nintendo's large market shares. Meanwhile in the arcades, the Sega System 16 had become a success. Hayao Nakayama, Sega's CEO at the time, decided to make its new home system utilize a similar 16-bit architecture. The final design was eventually also used in the Mega-Tech, Mega-Play and System-C arcade machines. Any game made for the Mega Drive hardware could easily be ported to these systems.

The first name Sega considered for its console was the MK-1601, but it ultimately decided to call it the "Sega Mega Drive" in Europe and Japan. The name was said to represent superiority and speed, with the powerful Motorola 68000 processor in mind. The North American version went by the name "Genesis" due to a trademark dispute.

The Sega Genesis initially competed against the aging 8-bit NES, over which it had superior graphics and sound. Despite this, the Genesis was all but ignored in Japan as soon as it was launched. Some positive coverage came out of magazines Famitsu and Beep!, but Sega shipped only 400,000 units in the first year. In order to sell more units, Sega tried some risky moves, including creating an online banking system and answering machine called the Sega Anser and several peripherals and games. The Mega Drive remained a distant third in Japan behind Nintendo's Super Famicom and NEC's PC-Engine throughout the 16-bit era.

One of Sega's most famous advertisements in North American media was its slogan "Genesis does what Nintendon't", which showcased the graphics advantage that the Genesis held against the aging NES. New Sega of America CEO Michael Katz instituted a two-part approach to build sales in that region. The first part involved a marketing campaign to challenge Nintendo head-on and emphasize the more arcade-like experience available on the Genesis, summarized by the slogan "Genesis does what Nintendon't". The second part, since Nintendo owned the console rights to most arcade games of the time, involved creating a library of instantly-recognizable titles by contracting with celebrities and athletes to produce games using their names and likenesses; Pat Riley Basketball, Arnold Palmer Tournament Golf, James 'Buster' Douglas Knockout Boxing, Joe Montana Football, Tommy Lasorda Baseball, Mario Lemieux Hockey, and Michael Jackson's Moonwalker all stemmed from this initiative. Nonetheless, it had a hard time overcoming Nintendo's ubiquitous presence in the consumer's home.

Sega CEO Hayao Nakayama, fearing a second market failure soon after the Master System, hired Tom Kalinske to replace Katz in mid-1990. Although Kalinske initially knew little about the video game market, he learned quickly and surrounded himself with industry-savvy advisors. A believer in the razor and blades business model, he developed a four-point plan: cut the price of the console; create a US-based team to develop games targeted at the American market; continue and expand the aggressive advertising campaigns; and replace the bundled game with a new title, Sonic The Hedgehog. The Japanese board of directors asked "Are you out of your mind?", but Nakayama approved all four points. Magazines praised Sonic as one of the greatest games yet made, and Sega's console finally took off as customers who had been waiting for the Super NES decided to purchase a Genesis instead. Nintendo's console would debut against an established competitor, while NEC's TurboGrafx-16 was left out and NEC soon pulled out of the market.

Sega began 1992 with a number of advantages: a 55% to 45% market share over the Super NES, a lower price, and a tenfold advantage in number of games. Sega's advertising continued to position the Genesis as the "cooler" console, and coined the term "Blast Processing" to suggest that the Genesis was capable of handling games with faster motion than the SNES. A Sony focus group found that teenage boys would not admit to owning a Super NES rather than a Genesis. Neither console could maintain a definitive lead in market share for several years.

By the end of 1995, Sega was supporting five different consoles and two add-ons: Saturn, Genesis, Game Gear, Pico, Sega CD, 32X and Master System in PAL and some South American (predominantly Brazilian) markets. As the Saturn was leading Sony's PlayStation in Japan while the Mega Drive was never successful there, Sega of Japan CEO Hayao Nakayama chose to discontinue the Mega Drive. While this made perfect sense for the Japanese market, it was disastrous in North America: the market for Genesis games was much larger than for the Saturn, but Sega was left without the inventory or software to meet demand. In comparison, Nintendo concentrated on the 16-bit market and reported the most lucrative holiday season in the industry. It also undercut the Sega of America executives; CEO Tom Kalinske, who oversaw the rise of the Genesis in 1991, grew uninterested in the business and resigned in mid 1996.

In 1997, Sega licensed the Genesis to Majesco so that it could re-release the console. Majesco began re-selling millions of formerly unsold cartridges at a budget price together with the second model of the Genesis, until it later released a third version of it. The last commercially licensed release in North America was Frogger, released in 1998.

The Mega Drive was supported until 1997 in Europe, when Sega announced it was dropping support for it. It was discontinued along with its predecessor, the long-lived Sega Master System, to allow Sega to concentrate on its newer console, the Saturn. The Mega Drive's add-ons, the Mega CD and 32X, were also both discontinued at this point, having been the same general failures they were in the other regions.

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Dark Castle

Box: 
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£8.00
Manual: 
yes
£8.00

Climb the ramparts of Dark Castle and dethrone the Black Knight. Explore fourteen rooms filled with zombies, rats and dive-bombing vultures! Discover healing elixirs and the magic shield to help you on your quest.

Cool Spot

Box: 
yes
£8.00
Manual: 
yes
£8.00

NO WAY! Your Cool Spot chums are locked away! YES WAY! You, as Cool Spot are here to save the day! Quit gawping over the dreamy scenery, the awesome animation and the most savoury sound around. Play man, this is the hairiest.

Clayfighter

Box: 
yes
£11.00
Manual: 
yes
£11.00

Sticks and stones might make him groan but clay really ticks him off! Bad Mister Frosty is the name and action is the game. fists and feet will fly (and other parts) as Frosty and his friends smack it out in head to head fighting action.

Beyond Oasis

Box: 
yes
£20.00
Manual: 
yes
£20.00

On the mystical island of Oasis, Prince Ali embarks on a crusade against evil. The warrior prince must unleash the powers of the four Wild Spirits to stop the resurrection of a ruthless sorcerer and save the empire.

Battlemaster

Box: 
yes
£20.00
Manual: 
yes
£20.00

A world of dwarves, elves, humans and orcs. Mounted in the crown of each race's king is one of four scattered shards of the Watcher's Tower Gem which must be returned to its rightful place before the world degenerates into oblivion. Conquer all four races with the army yuou assemble and lead into battle.

Adventures of Mighty Max

Box: 
yes
£10.00
Manual: 
yes
£10.00

Many years ago, globe trotting was instant by stepping through a doorway - a portal to another place. But the evil skullmaster wanted the system for his own use and set about destroying the portal system, or at least most of it. He kept some portals open for his own use - to store the most powerful weapon known! To protect himself, skullmaster has hidden parts of the weapon in different sections of the world. Each part of the weapon is guarded by skullmaster's minions. Mighty max and his friends have set out on an incredible journey. There mission? To recover the weapon and save the world from the evil skullmaster.

Warsong

Box: 
yes
£30.00
Manual: 
yes
£30.00

The Dalsis Empire has been laid siege upon the Castle of Baltia to seize the legendary sword Warsong. In a desperate attempt, King Alfador sends his only son, Prince Garret into the countryside away from impending death. Now Garret must rally his allies from across the kingdom and lead their valiant armies in a battle against the empire to retrieve the sacred sword. But time is running short!

Wardner

Box: 
yes
£12.00
Manual: 
yes
£12.00

Wardner - get ready for the adventure of a lifetime!. Awesome levels like like Entrance to the Creepy underground Forest, Wardners House of Tricks, The Forest of the Dead, Wardners Castle. Hidden underground rooms and a shop where you can buy items to help you on your journey.

Uncharted Waters

Box: 
yes
£9.00
Manual: 
yes
£9.00

Sail the high seas! Climb aboard your flagship and set sail! As a young Portuguese captain, you are in search of fortune and fame. With your first mate at the helm, navigate the way to distant lands and legendary riches. Port ho! Cast anchor in a new land and barter with stubborn merchants for exotic spices and gems. Use profits to improve your fleet or face the dangers of the sea pirates, storms and the mysteries of the deep. Win allies for Portugal and your king will reward you grandly! This game is missing it's instruction book 

Toxic Crusaders

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Box: 
yes
£28.00
Manual: 
yes
£28.00

Toxie and his Pal's fight the slime of the century! Gangs of Radiation Rangers, sent to Earth to annihilate the Toxic Crusaders, are readying the planet for a takeover by alien Smogulans. Tromaville is up to its trash-can lids an glowing gunk! The nuclear superheroes wage a clean-up war and accidentally board the Smogulan space-craft. They end up battling for their lives on the most polluted planet in the universe.

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