Sega Megadrive

The Sega Megadrive was released in Japan in November 1988 and was the first 16-bit video games console. The Sega Master System (the predecessor to the Sega Megadrive) had declined in popularity due to the increase in 16-bit computers such as the Atari ST and the Commodore Amiga, and Sega had lost the battle with the Nintendo Corporation and its Nintendo Entertainment System (NES). Having already enjoyed considerable success with 16-bit arcade games such as Space Harrier and Outrun, Sega decided to rush out the new Megadrive console ahead of their rivals Nintendo, and the Super Famicom (Super Nintendo) which they had been secretly developing.

Released almost one year later, in October 1989, the Sega Megadrive was known as the Sega Genesis in the USA and Canada. A further year later, just in time for Christmas the Sega Megadrive landed in Europe and the whole world had now been introduced to 16-bit console gaming. However, despite being first off the mark with its next generation console, and having reasonable sales in early 1991 Sega was still losing out to the still popular NES. That was until a Spiky haired blue hedgehog made an appearance and changed everything!

[collapse collapsed title=read more...]

The demand for the Sega Megadrive hit the roof as everyone wanted to play the latest game - Sonic the Hedgehog. For the first time, Sega had knocked Nintendo off the number one spot in the video game markets of Europe and North America. Nintendo responded by rushing forward the release of its Super Nintendo (SNES) but it was too late and the Sega Megadrive had established itself as the number one choice of video games console. Nintendo still remained more popular in Japan - which had always been considered its stronghold, but the shake-up in the western markets was a considerable embarrassment for the video games giant.

The Sega Megadrive underwent a transformation a few years later and the Sega Megadrive 2 was released. The console was smaller, and had the headphone jack and volume control removed. In addition to this the TMSS (Trade Mark Security System) was introduced which prevented the playing of imported cartridges through a series of hardware and software checks.

The Sega Mega CD went on sale in Japan in December 1991. It had an additional processor, more RAM, a new Sound Chip and an (obvious) bonus was the ability to play normal music CD's as CD players were still relatively new at this time. As usual, one year later, the unit went on sale in the US, with a slightly better game line up which included the excellent Sewer Shark. Unfortunately for Sega, it was the price of the consoles that prevented them from gaining popularity, despite the fact that many excellent RPG's went onto Mega-CD only, compared to the Sega Megadrive the unit had very limited worldwide success.

In 1993 Sega started to fall behind Nintendo in the 3D development field. Nintendo had wowed the world with Starwing (Starfox in the US) and the SuperFX Chip. Initially Sega had developed the SVP Adapter (Super Virtua Play) with Hitachi, and this had been incorporated into many new arcade releases including the massive hit, Virtua Fighter. Virtua Racer, released in 1994, was the only 3D polygon game that made it to the Sega Megadrive and had the SVP Adapter incorporated into the game cartridge - similar to the SuperFX chip on the Nintendo.

Sega released the Sega 32X add-on in 1995 which incorporated the SVP capabilities into the new base unit via twin Hitachi processors and an overhaul of the internal architecture. The unit plugged into the existing cartridge slot, and had it own power supply and video feed. Existing games could be played in the new slot, as well as beefed up 32X games which now featured 3D processing, better graphics, better sound and faster game play. The best of the bunch were Star Wars Arcade, Knuckles Chaotix and Virtua Fighter.

Despite this last ditch attempt by Sega to save the Megadrive, its popularity dwindled - largely due to the overwhelming success of the Sony Playstation. The machine was officially discontinued in 1998, and was replaced by Sega's true 32bit machine, the Sega Saturn. Although the Sega Megadrive never matched the Super Nintendo's worldwide success, it certainly gave it a run for its money, especially in the United States and Great Britain. Boasting a ten year history and a back catalogue of more than a thousand games including the Sonic series, Ecco the Dolphin and Streets of Rage games, the Sega Megadrive is certainly a console which will not be forgotten for many years.

[/collapse]

Alex Kid and the Enchanted Castle

Facebook
Box: 
yes
£14.00
Manual: 
yes
£14.00

BASH! BIFF! POW! Alex Kidd is punching, kicking and leaping through Paperock Planet, trying to save his dad! He's having a touch time, what with scorpions, pufferfish, monkeys and mummies blocking his way. PAPER! SCISSORS! ROCK! Alex gets dragged into a frantic game of Janken.

Aladdin

Facebook
Box: 
yes
£20.00
Manual: 
yes
£20.00

Sega, Disney Software and Virgin Games present Disney's Aladdin game. Hang onto your carpet for action and fun! Aladdin slashes his shining scimitar to fight through Agrabah, escape the Sultans dungeon, survive the fiery Cave of Wonders, snatch the Genie's Lamp and save Princess Jasmine from the evil Jafar!

Afterburner 2

Facebook
Box: 
yes
£12.00
Manual: 
yes
£12.00

You scream off the carrier, there's no time to think! You're caught in a swarm of enemy aircraft and more are dead ahead. They're closing in at Mach 5, as your machine guns start blasting. Nothing can prepare you for the incredible speed of the attack. Hit your Afterburner! Dive and twist! Throw your plane into a 360 roll as the enemy spins by so close you almost touch wing tips!

Aero the Acrobat 2

Box: 
yes
£0.00
Manual: 
yes
£0.00

Action you can sink you're teeth into! The aerialist extreme, Aero the Acro-Bat bounds back into the spotlight once again to stop the wicked industrialist, Edgar Ektar! Aero has entered a new realm of enchantment and must now use all his acrobatic prowess to foil a criminal plot known only as "Plan B". Join Aero as he discovers many new friends (and enemies) in a world custom built for his high flying adventures.

Aero the Acrobat

Box: 
yes
£12.00
Manual: 
yes
£12.00

Step right up to the ACRO-BAT-iest show on earth! The madman industrialist Edgar Ektor has seized control of The World of Amusement. He and his deranged cast of fairground freaks threaten the circus. The only hope for survival is the death defying AERO THE ACRO-BAT! 

Adventures of Mighty Max

Box: 
yes
£9.00
Manual: 
yes
£9.00

Many years ago, globe trotting was instant by stepping through a doorway - a portal to another place. But the evil skullmaster wanted the system for his own use and set about destroying the portal system, or at least most of it. He kept some portals open for his own use - to store the most powerful weapon known! To protect himself, skullmaster has hidden parts of the weapon in different sections of the world. Each part of the weapon is guarded by skullmaster's minions. Mighty max and his friends have set out on an incredible journey. There mission? To recover the weapon and save the world from the evil skullmaster.

Adventures of Batman and Robin

Facebook
Notes: 
This game is missing its instruction book
Box: 
yes
£40.00
Manual: 
no
£40.00

Gotham City hangs on the edge of a chilling fate at the hands of Mr Freeze and his Ice Cannon. One or two players can face-off against The Joker, The Mad Hatter and many more as Batman and Robin battle through this nerve shattering thriller, brought to you from the hit animated series. 

Addams Family Values

Box: 
yes
£0.00
Manual: 
yes
£0.00

Become Uncle Fester in this adventure of gargantuan proportions. Interact with all your Addams Family favourites in your quest to rescue Baby Pubert from evil ex-nanny Debbie Jellinsky. Use all the skills and weapons at Festers disposal to solve the myriad of puzzles.

Addams Family

Facebook
Box: 
yes
£28.00
Manual: 
yes
£28.00

Morticia has been kidnapped! Uncle Fester has lost his memory and fallen under the spell of Abigail Craven - only Gomez can save the day, finally confronting the evil Judge!! Dare you freak out in the kooky, spooky climax?  

Aaahh Real Monsters

Box: 
yes
£12.00
Manual: 
yes
£12.00

Help Ickis, Krumm and Oblina pass their exams to become Real Monsters! Chase away enemies with unique scare moves by switching monsters at any time, or team up the threesome and perform triple monster moves. There's twenty-five monster levels and five bonus levels to explore. So. get out there and petrify someone!

Syndicate content