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Hello everyone. We are moving to a new, bigger premises so website ordering will be closed for the next month while we move everything to our new building, reorganise and do a full stock take. We will not be taking any orders or able to reply to any messages during this time. We will be open again at the start of December. Many thanks. Console Passion

Sega Megadrive

The Sega Megadrive was released in Japan in November 1988 and was the first 16-bit video games console. The Sega Master System (the predecessor to the Sega Megadrive) had declined in popularity due to the increase in 16-bit computers such as the Atari ST and the Commodore Amiga, and Sega had lost the battle with the Nintendo Corporation and its Nintendo Entertainment System (NES). Having already enjoyed considerable success with 16-bit arcade games such as Space Harrier and Outrun, Sega decided to rush out the new Megadrive console ahead of their rivals Nintendo, and the Super Famicom (Super Nintendo) which they had been secretly developing.

Released almost one year later, in October 1989, the Sega Megadrive was known as the Sega Genesis in the USA and Canada. A further year later, just in time for Christmas the Sega Megadrive landed in Europe and the whole world had now been introduced to 16-bit console gaming. However, despite being first off the mark with its next generation console, and having reasonable sales in early 1991 Sega was still losing out to the still popular NES. That was until a Spiky haired blue hedgehog made an appearance and changed everything!

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The demand for the Sega Megadrive hit the roof as everyone wanted to play the latest game - Sonic the Hedgehog. For the first time, Sega had knocked Nintendo off the number one spot in the video game markets of Europe and North America. Nintendo responded by rushing forward the release of its Super Nintendo (SNES) but it was too late and the Sega Megadrive had established itself as the number one choice of video games console. Nintendo still remained more popular in Japan - which had always been considered its stronghold, but the shake-up in the western markets was a considerable embarrassment for the video games giant.

The Sega Megadrive underwent a transformation a few years later and the Sega Megadrive 2 was released. The console was smaller, and had the headphone jack and volume control removed. In addition to this the TMSS (Trade Mark Security System) was introduced which prevented the playing of imported cartridges through a series of hardware and software checks.

The Sega Mega CD went on sale in Japan in December 1991. It had an additional processor, more RAM, a new Sound Chip and an (obvious) bonus was the ability to play normal music CD's as CD players were still relatively new at this time. As usual, one year later, the unit went on sale in the US, with a slightly better game line up which included the excellent Sewer Shark. Unfortunately for Sega, it was the price of the consoles that prevented them from gaining popularity, despite the fact that many excellent RPG's went onto Mega-CD only, compared to the Sega Megadrive the unit had very limited worldwide success.

In 1993 Sega started to fall behind Nintendo in the 3D development field. Nintendo had wowed the world with Starwing (Starfox in the US) and the SuperFX Chip. Initially Sega had developed the SVP Adapter (Super Virtua Play) with Hitachi, and this had been incorporated into many new arcade releases including the massive hit, Virtua Fighter. Virtua Racer, released in 1994, was the only 3D polygon game that made it to the Sega Megadrive and had the SVP Adapter incorporated into the game cartridge - similar to the SuperFX chip on the Nintendo.

Sega released the Sega 32X add-on in 1995 which incorporated the SVP capabilities into the new base unit via twin Hitachi processors and an overhaul of the internal architecture. The unit plugged into the existing cartridge slot, and had it own power supply and video feed. Existing games could be played in the new slot, as well as beefed up 32X games which now featured 3D processing, better graphics, better sound and faster game play. The best of the bunch were Star Wars Arcade, Knuckles Chaotix and Virtua Fighter.

Despite this last ditch attempt by Sega to save the Megadrive, its popularity dwindled - largely due to the overwhelming success of the Sony Playstation. The machine was officially discontinued in 1998, and was replaced by Sega's true 32bit machine, the Sega Saturn. Although the Sega Megadrive never matched the Super Nintendo's worldwide success, it certainly gave it a run for its money, especially in the United States and Great Britain. Boasting a ten year history and a back catalogue of more than a thousand games including the Sonic series, Ecco the Dolphin and Streets of Rage games, the Sega Megadrive is certainly a console which will not be forgotten for many years.

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Cyberball

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£9.00
Manual: 
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£9.00

Bash your way to the goal post in Cyberball, the national sport of the 21st Century. Massive robots grapple for yardage on this metal crunching gridiron of the future. And when the action gets critical, the ball explodes!

Crue Ball

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£10.00
Manual: 
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£10.00

Blistering soundtrack features three Motley Crue hits. Nine rippin' volume levels (that's play levels, dude) with a special appearance by Motley Crue's Alister Fiend. Created by designers of real Pinball.

Cutthroat Island

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Box: 
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£16.00
Manual: 
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£16.00

Sharpen your long swords for the ultimate high seas battle! In plundering two-player action, team up as Morgan or Shaw to uncover a treasure trove of priceless Gems and Gold Bullion! Battle bloodthirsty pirates with knives, pistols and flaming torches!

Crackdown

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Notes: 
This game is missing its instruction book
Box: 
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£9.00
Manual: 
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£9.00

Ben and Andy, the two top Special Service agents, have accepted a very dangerous assignment - the elimination of Mr. K and his artificial life system,. Mr. K plans to rid the earth of human life forms using the killer robots he's created and no one but Ben and Andy can stop him!

Cosmic Spacehead

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Box: 
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£18.00
Manual: 
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£18.00

Absorb your senses in this giant Extra Terrestrial Odyssey of Cosmic discovery! Radical Adventure, Awesome Arcade and superb Sub-Games combine in Cosmic Spacehead's 50's Sci-Fi quest to prove the Earth's existence.

Cool Spot

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£11.00
Manual: 
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£11.00

NO WAY! Your Cool Spot chums are locked away! YES WAY! You, as Cool Spot are here to save the day! Quit gawping over the dreamy scenery, the awesome animation and the most savoury sound around. Play man, this is the hairiest.

Corporation

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£9.00
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£9.00

Corporation is the first 360-degree 3D Role Playing Action Adventure for the Megadrive. Infiltrate the futuristic defences of the powerful Corporation in a mission to expose its evil experiments with genetic mutation. And watch out for Freddy!

Comix Zone

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£24.00
Manual: 
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£24.00

Enter the Comix Zone. the first truly interactive comic book! Strange events have left Sketch trapped in the pages of his post-apocalyptic comic book, and the drawing pen is in the hands of his most evil creation yet: Mortus. Tear through pages and jump across frames as you fight the mutant masses in your attempt to escape the Comix Zone!

Combat Cars

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Box: 
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£14.00
Manual: 
yes
£14.00

The Amazing Blazing Arcade Action! Heat seeking missiles, Anti-Auto mines, Slippery Sludge Slicks - this isn't your usual drive around the block. This is the most action packed arcade racing game to hit the streets. You'll need every Enhancement your prize money can buy to win on all twenty-four gruelling tracks. Whether its Rocky Mountains or congested urban sprawl, just hit the road with missiles, mines, oil slicks or globules of glue. Combat cars - its amazing, blazing arcade action!  

Cliffhanger

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Notes: 
This game is missing its instruction book
Box: 
yes
£14.00
Manual: 
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£14.00

Over seven levels, including forests, caves and treacherous mountains, players must attempt to save their friends from crazed terrorists by using a combination of fighting and climbing skills. The good news is that you can use your uzi sub-machine gun, knives and a selection of deadly kung-fu moves. But the bad news is that the terrorists and the terrain conspire to bring you down.

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